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Trailblazer Advance

Controls:Left/Right .............. Move ballRight shoulder button ... Speed up (recommended for real hardware)Up ...................... Speed up (recommended for emulators)Left shoulder button .... Slow down (recommended for real hardware)Down .................... Slow down (recommended for emulators)Button A ................ JumpSTART ................... PauseUsing up/down on the GBA's D-Pad makes steering a bitmore difficult, so we recommend you use the shoulder buttons instead.Subsequent jumps get higher!Gameplay:Guide the ball down each course (all 21 courses of the C64 version are implemented) within the time limit. You are also limited to 7 jumps per course (9 in "easy" setting). Bonus time, jumps and score are awarded after each level. If you finish the last level, the courses will start over using the next difficulty setting. The starting level and difficulty can be selected from the "Options" menu.There are several coloured squares that affect the ball: Red tiles slow you down,Green tiles speed you up,Blue tiles make you jump,Purple tiles block your way,Cyan tiles reverse your controls andWARP tiles speed the game up - a bit! 8-)

[5719]Trailblazer_Advance.jpg
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Help Users
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  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
  • Spider2190 @ Spider2190:
    How are you doing, @Xdqwerty
    ?
  • Psionic Roshambo @ Psionic Roshambo:
    Dolphin porn??? This man has my vote!!! Lol
    Psionic Roshambo @ Psionic Roshambo: Dolphin porn??? This man has my vote!!! Lol