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tilequant 241101-qualetize

NOTE: This project has been superseded/soft-rebooted as Qualetize.

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tilequant is an tile-based image quantization tool mostly aimed at GBA/NDS development.

Processing is performed in floating-point arithmetic, within the YCoCg colour space for improved perceptual quality.

Each of the RGBA channels may have a specified bit depth for the output palette (useful, for example, for RGB565 or other 'uneven' - or even custom - variations), and dithering (using ordered dithering or the Floyd-Steinberg algorithm) is also possible.

Source code may be found on the GitHub page. The executable defaults to GBA/NDS-style BGRA5551 (tile size of 8x8), with Floyd-Steinberg dithering, but it's possible to change these via the command line (run the tool without any arguments for usage).

tilequant is released under the Unlicense license.
Author
Aikku
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Latest updates

  1. Qualetize tool available for download

    Pre-built binary of the soft-reboot is now available.
  2. tilequant has been superseded

    I decided to soft-reboot the project, under the name "Qualetize". Processing is now much, /much/...
  3. Improved clustering/quantization algorithm

    Decided to pick up this project a bit while taking a break from another project I'm working on...