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The Lords Of Midnight v1.4

The Lords Of Midnight is a D-Pad friendly remake of Mike Singleton's strategy classicGBA Controls-------------The Speccy controls were a bit 'unusual' and I've had to alter them a fair bit to make the game playable with the GBA's d-pad and 6 buttons. Below is the list of controls, together with the 8-bit equivalents.Press Start after the loading screen to start the game. You begin as Luxor the Moonprince on the day of the Solstice standing at the Tower of the Moon.Movement and common controls~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Left, right - rotate on the spot. (equivalent to 1-8)Up - move forwards. (equivalent to Q)L, R - select previous/next character. (N/A)A - Think (equivalent to R)B - Select (equivalent to M)down - Choose (equivalent to T)Select - Bring the Night... (equivalent to U) - Press A to bring a new dawn (equivalent to G)Start - Save, load, etc (equivalent to D or S)Choose, Select, Save/Load~~~~~~~~~~~~~~~~~~~~~~~~~A - Choose highlighted option / select highlighted character (equivalent to C, V, B, N, etc)B - Look (equivalent to E) - also cancel on the Save/Load menuup, down - change highlighted option (N/A)The following are not available on the Save/Load menu:left, right - cycle through Think, Choose, Select screens (equivalent to R, M, T)L, R - select previous/next character. (N/A)Think~~~~~~A - Think again (equivalent to R)B - Look (equivalent to E)up - Move forwards, then look (equivalent to Q)left, right - cycle through Think, Choose, Select screens (equivalent to R, M, T)L, R - select previous/next character. (N/A)

[5705]The_Lords_Of_Midnight.png
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Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1