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SRB2Wii 2.0.0 RC4

Welcome to SRB2Wii.

What is SRB2Wii, you may ask? Its a port of our amazing fangame, Sonic Robo Blast 2, to Nintendo's Wii video game system.

http://wiibrew.org/wiki/User:Callum/Sonic_Robo_Blast_2 - WiiBrew article on SRB2Wii.

1. Download the version of SRB2Wii you want (at the moment I recommend the IOS version since that version works best right now)

2. Extract the BZip2 compressed tarball (using 7-Zip preferably). The resulting folder will contain two folders that need to be on the root of the SD card.

3. Copy your SRB2 data files, which need to be copied to /srb2wii. The SD card should be laid out like this:


Code:
(FOR SRB2WII/IOS)
/apps/srb2wii/boot.elf
/apps/srb2wii/icon.png
/apps/srb2wii/meta.xml
(FOR SRB2WII/MINI)
/bootmii/srb2wii.elf
(FOR ALL)
/srb2wii/drill.dta
/srb2wii/knux.plr
/srb2wii/music.dta
/srb2wii/rings.wpn
/srb2wii/soar.dta
/srb2wii/sonic.plr
/srb2wii/srb2.srb (or srb2.wad)
/srb2wii/zones.dta
/srb2wii/tails.plr
/srb2wii/filesystem.tar.bz2 (or filesystem.img after a bootup)
/srb2wii/swap (after a bootup, if this isn't there when you haven't run it yet its fine)
/srb2wii/base_config.cfg
/srb2wii/wminput.confOnce SRB2Wii has started up at least once, the new folders /srb2wii/addons (which houses WADs) and /srb2wii/log (which houses system logs), and the new files /srb2wii/filesystem.img (which houses the main filesystem) and /srb2wii/swap (standard swap space) will be created.

Once SRB2 itself has started at least once, a new folder called /srb2wii/.srb2 will be created, which will have gamedata.dat, srb2log.txt and srb2sav*.ssg (config.cfg gets generated every time SRB2Wii starts up so this is never there, the base config file can be found at /srb2wii/base_config.cfg on your SD card).

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
    BigOnYa @ BigOnYa: Easiest, simple way would be just restart scene, but player would restart from beginning.