Resource icon

SDLInvaders 1.0

A game inspired by the arcade classic Space Invaders written using SDL.


Version: 1.0

- Added Music
- Special Weapons Display has been corrected (R, B, S in stead of R, S, B)


Menu Control:
------------

Start - Press Start
Help - Press L
Quit - Press Select



Game Control:
------------


D-pad Left - To move the Ship Left
D-pad Right - To move the Ship Right
X - To fire primary weapon
Y - Fire Rocket (collect by shooting the special alien on top)
B - Fire Bomb (collect by shooting the special alien on top)
A - Fire SeekRocket (collect by shooting the special alien on top)
they are shown on top as R, B or S.
D-pad Up - Switch to Primary weapon from Secondary (only after collecting Secondary weapon)
D-pad Down - Switch to Secondary weapon from Primary (only after collecting Secondary weapon)
R - To Pause/Unpause during game
L - Help




If you have special weapons (you get them by shooting the special alien on top), they are shown on top as R, B and S.
R is the rocket, it just flies straight ahead and destroys all (normal) aliens on it's way. It is fired by pressing the "Y" key.
B is a bomb. It just flies ahead and, when hitting an alien, it does not only destroy this (normal) alien but all (normal) aliens around as well. It's fired by the "A" key.
S is a seekrocket. It randomly chooses a (normal) alien as target and destroys it. It is fired by using "B".


The goal is simple: Shoot all invaders, don't let them shoot you, don't let them reach the bottom of the screen.

21861-SDLInvaders1_0.jpg
General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1