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Operation Libra 10/13/09

OPERATION LIBRA "Operation Libra" is an "escape the room game","Escape the room is a subgenre of adventure game,[1] usually created as a browser game for the Adobe Flash platform, that utilizes a point-and-click style of play. The object of the game is to find a way to escape from a mysterious room. The room usually consists of a locked door, several objects to manipulate as well as hidden clues or secret compartments.[2] The player must use the objects to interact with other items in the room to reveal a way to escape.[3]"(http://en.wikipedia.org/wiki/Escape_the_room)Operation Libra is not a demo. It is a full version of the game.Originally made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. However, a month after, I decided to port this onto the DS and see how it would go. Within 3 weeks, the game was ported onto the DS with extra features that were not previously included in the original Flash project.Although Operation Libra is an "escape the room game", the plot revolves the character escaping out of a mansion, with 9 rooms in total. There are 52 objects to examine, many of them interactive and required to escape out of the mansion. Every pixel of the environment art was designed by B12CORE and drawn by ALGraphics. The art was originally sized at 720 x 480, but was reduced to 256 x 192 in order to fit the DS proportions.If you are playing this on an emulator, you will be unable to save or load files. Saving and loading is a feature exclusive only to actual hardware. However, you can save and load states.How to playMove Operation Libra.nds onto your Flashcard.Load it using your Flashcard's firmware.You're done.Controls- D-Pad to move around and to rotate various tools such as the screwdriver.- If you have DS Motion, you can tilt your Nintendo DS to move around.- Touch Screen to interact with objects.- Press the START button to Save.I'm releasing this on August 16th for the Open BETA phase where the public can test and see how it is. In the next 4 days, I will be adding background music, renewed sound effects (if needed), and extra art (if possible). The gameplay, however, is 100% complete
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Help Users
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
    Xdqwerty @ Xdqwerty: @Spider2190, hi