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NDStation 1.1

NDStation is a flasher for the EZFlash 3-in-1 Expansion Pack
which allows you to package a ROM within a .NDS file and therefore
run it from your Slot 1 flash card's main menu. Its purpose
is to make things feel more integrated and unified on your flash card.


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Notes:               |
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Wow, version 1.1 already. This one has PSRAM loading for ROMs
smaller than 16MB, thanks to a great code snippet by cory1492,
and support for a custom borders! Borders have a weird graphical
error, but only the first time the NDS is run. I have no idea why.

Also now included is a Linux and Mac GUI written by dg10050.
The installer is located at:
http://www.dpgdownloads.com/ndstation/linux/NDStation_install
And the readme is available here:
http://www.dpgdownloads.com/ndstation/linux/README

Bugfixes are a small graphical hiccup in the GUI and an error
in compilations caused by some cheap hacks I used, also in the GUI.

An important note about mixing PSRAM and NOR ROMs:

* * If you run a NOR ROM, then use a PSRAM ROM, your NOR ROM's
* * save will no longer be present on the 3-in-1. To get it
* * back you must run the NOR ROM's flasher again.

The next release should be able to detect if a NOR ROM is
already flashed and simply restore the save. Also, border
support will be implemented soon. Future plans include
compression, something no other 3-in-1 flasher has!

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Usage:               |
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To use NDStation, run the NDStation.exe included in this package.
Some of the functions are self-explanatory, such as choosing the
GBA ROM image you wish to use and where you want it to be copied.

"Game title" defines the embedded title in the ROM. The first line is
automatically set to the basename of the ROM chosen, although it can
easily be changed. "Use PSRAM" allows for faster loading for ROMs
smaller than 16MB.

Clicking "Customize the NDS" will open a menu where you can change
the icon for the NDS file and choose a custom border. "Preview NDS"
gives you a rough idea of how the NDS will appear on R4DS's menu.

"Go..." builds your .NDS file, and is finished when a message box pops
up and says "Complete!" Don't forget to DLDI patch the NDS for your card.


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Thanks:              |
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cory1492    - My flashing code is based on GBAldr.
Noda        - For the EFS library that made this possible.
olimar      - Pointed me to FWNitro for GBA booting code.
dg10050     - Came up with the name, since it is a lot like POPS
             on the PSP (working title was EFSgba).
             Also made the Linux and Mac GUI for me, since
             I can't seem to leave Windows.
ZiNgA BuRgA - The GUI is based off of Simple Popstation GUI 2 beta,
             http://dpgdownloads.com/ndstation/gui.png for proof.

[816]ndstation.jpg
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  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
  • The Real Jdbye @ The Real Jdbye:
    i don't think nvidia wants to get in the x64 cpu market anyways
  • The Real Jdbye @ The Real Jdbye:
    you've seen how much intel is struggling getting into the gpu market
  • The Real Jdbye @ The Real Jdbye:
    and nvidia is already doing ARM
  • The Real Jdbye @ The Real Jdbye:
    i don't think they want to take more focus away from their gpus
  • Psionic Roshambo @ Psionic Roshambo:
    Yeah I think Nvidia s future lays in AI GPU acceleration stuff if they can get that going it's going to be super interesting in the long term
  • Psionic Roshambo @ Psionic Roshambo:
    AI assisted game creation might become a thing
  • Psionic Roshambo @ Psionic Roshambo:
    At least that's something I think would be pretty cool.
  • Psionic Roshambo @ Psionic Roshambo:
    Don some VR glasses and gloves and talk to the computer and paint entire worlds
  • Psionic Roshambo @ Psionic Roshambo:
    "OK Cortana I want that mountain a little taller and more snow on top, and I would like some random ancient pine forest around the bottom"
  • Psionic Roshambo @ Psionic Roshambo:
    "Now we need a spring fed river flowing down the north side and add some wild life appropriate for the biome"
  • Psionic Roshambo @ Psionic Roshambo:
    Many TBs of assets and the programming of something like that is going to be tough but I think it's something we might see in 20 years maybe sooner
  • The Real Jdbye @ The Real Jdbye:
    @Psionic Roshambo AI assisted game creation is kinda already here, there was recently that AI that can turn any 2D image into a fully modeled 3D object, it's not perfect, but it's a starting point, beats starting from zero
  • The Real Jdbye @ The Real Jdbye:
    before that there was one to generate a fully modeled scene from a 2D image
  • The Real Jdbye @ The Real Jdbye:
    but most recently, there was one that actually generates a working unity scene with terrain and textures already set up that you can import right into unity, that's a huge time saver right there
  • The Real Jdbye @ The Real Jdbye:
    and using LLMs to generate NPC dialogue and even dynamically generated quests is something i'm sure is already happening
  • The Real Jdbye @ The Real Jdbye:
    will just take some time for games made using those things to be completed and released
    The Real Jdbye @ The Real Jdbye: will just take some time for games made using those things to be completed and released