LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

For some reason, after installing the new 60fps version, i get stuck to the loading screen from main menu
Work great thanks !
The pchtxt can't contain numerous @stop entries, as that tells it to stop parsing the pchtxt entirely. You should remove all but the last @stop command, then the mod will work properly in Ryujinx.

Outside from having to fix the pchtext, the mod works pretty well in both Ryujinx and in yuzu.

Towards the note: It would be a good idea to look into the SSBU Skyline environment, adapting that to TOTK, and using it for patching in dynamic FPS. https://github.com/skyline-dev/skyline
Great work! Thanks!
writing for the third time because you can only leave one review.
im trying to rerender the movies for 60fps but im having some troubles. its a bit glitchy when played in the emulater.
i figured out there are some .zs files in event flow i need to edit, but im not quite sure how to go about that yet.

awesome mod!
can someone direct me to links for optimization for totk on ryu? Using firmware 16.0.1 and 1.1 update. -- I installed the 60 fps and visual fix. If any others help i'd be thankful for info ^_^ maybe a shader cache available? i'm super sick atm, a dm would be super awesome..
Still love this mod. The hierarchy thing had me taking about 2 hour to figure out what was going on it cause yuzu to crash then I made it worse. But after I finally troubleshooted a bunch it worked amazing. Thx I feel stupid thinking it was corrupted or something lol.
Working great on the Steam Deck with some workarounds so far! Thank you! Youtube Gameplay/Settings Video: watch?v=joYMZnLup0A
Great work! Thanks!
Just wanted to verify Kevman's report. I no longer get crashes but if I hamstring my GPU to 7% with afterburner, the game runs in a surreal slow motion.
It seems that ryujinx can't handle multiple @enabled @stop blocks in one file, only the first section is used, and the rest are skipped. This can be seen by running the 60fps mod on a slow computer, the game runs in slow motion because the lower dynamic portion isn't applied. Combining the fps and dynamic portions into a single block works as intended.

This also means the visualfixes mod currently does nothing on ryujinx, since the very first block is @disabled, and the rest of the blocks are ignored.

It does appear that a comment line in the middle of a block works as intended, so if you'd like to improve ryujinx compatibility, you will either need to separate the patches into individual files, or combine them into a single @enable @stop block, and use comments to separate the sections. Commenting out the disabled patches will probably works as well. I'm unsure if commenting in the middle of a block will affect yuzu, but if not, this method would work for both emulators.

In addition, once the mod is fixed, it seems that the LOD section of visualfixes causes an instant crash upon loading the game on ryujinx.
got error:
|E| ModLoader .ctor: IPSwitch: Malformed PCHTXT file. Skipping...

ryujinx need delete first 3 lines comment...
Using 30fps static and visual fixes, ryujinx 1.1.8, ToTK 1.1, just updated mods to file version 0.3.5 for both (in the pchtxt, updated 52 minutes prior to this post). Get the following error for both:

00:00:00.442 |E| ModLoader .ctor: IPSwitch: Malformed PCHTXT file. Skipping...

Removed mods, and indeed, no change in performance, and the error goes away.

When game first dropped, this was critical to playing above 20fps, guess I don't need it anymore. Still, thank you very much.
`mod_name/exefs` hierarchy in the archive was better as that is how mods are stored in the mod folder and that is the archive hierarchy for all the other mods I have seen which allows for bulk extract without separate settings for different groups of mods and checking out which mods need subfolders and which don't, just a simple "extract here". IMHO version is better in filenames, so it is immediately visible in the emu.

Also, here is a fix for the 60 fps black screen issue: aHR0cHM6Ly9waXhlbGRyYWluLmNvbS91L05ac3NITGIz , I checked, and it works with a dynamic 60fps version, thou some weapons are still blank
Amazing work !
the only one providing us with this amazing mods, 60 fps is so delicious !!
Great mod thank you to everyone involved.

LOD mod also causes ryujinx to crash on game launch.
I merge all visual mods into one by putting them between @enabled & @stop.
60 FPS Mod Black Screen Fix - CORRECAO

base64

aHR0cHM6Ly93d3cucmVkZGl0LmNvbS9yL05ld1l1enVQaXJhY3kvY29tbWVudHMvMTNocTcwYS82MF9mcHNfbW9kX2JsYWNrX3NjcmVlbl9maXhfbm90X3Rob3JvdWdobHlfdGVzdGVkLw==
v0.3.3 60fps+visual fixes in mods dir++Ryujinx v1.1.800 + 3080 Laptop GPU + latest everything+reuild queue+default settings+4k

Crashes on load saying:

HLE.GuestThread.68
Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x00000000000
Application: Unhandler exception: InvalidMemoryRegionException: attempted to access an invalid memory region.

Works if I remove visual fixes mod.
Thanks for the patches! I do want to let everyone who uses Ryujinx know that if you're still experiencing crash upon launch of game, removing the whole patch titled "FSR" from the visual fixes patch file allowed it to work for me again. Testing visual fixes patch with 60 fps patch worked with no issue for me after that!
Please add a 32:9 or 21:9 mod for maximum trans rights.
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