Resource icon

Liero DS 102309

By Schmendrick Schmuck
Made with PAlib

Thanks for downloading LieroDS, my remake of the popular DOS-game Liero.
I started coding this completely from scratch, only using the original graphics
and options available in LieroKit. As such, there are a few things that didn't
turn out exactly as the original (Weapons seem to 'live' longer, ninjarope acts
different, etc), but I tried to keep everything as close to the original as
possible. Anywho, the rest of this document consists of a quick explanation of
the game, controls, a list of things to do, known bugs, and credits.
I hope you enjoy playing this game!

The Game:
Locked in an eternal subterranean battle, two earthworms fight to the death
in an exciting one-on-one everything-goes fight to the death! Armed with an
extensive arsenal of weapons ranging from a simple Shotgun to a Big Nuke,
these worms give it their all to come out of the battle victorious.

That's right, you're a worm. You move through an underground terrain filled
with rocks and holes through which you have to dig your way to outsmart and/or
escape from your opponent. You have to live (or die) with whatever weapons
you're given at the start of the battle. If you don't like a weapon you chose,
your only hope is to catch one of the bonuses that appear randomly throughout
the level. These bonuses are also your only rescue when running low on health,
so they're very important to increase your chances of survival!

- Menus:
Use arrow keys to select and modify options
A to enter submenus
B to exit submenus
- Level Editor:
New Level: Select the level's size with the arrow keys (up to 3x3 screens)
Load Level: Load a previously saved level.
Draw the level with the Stylus
Press up or down to change the brush size
Press left or right to change brush type (As of yet only ground, rock and erase)
Hold L or R to scroll the screen with the Stylus
Press B to exit, then A to save, or B to simply use the level
- NOTE: You can still save the level later on by selecting
"Save current level" in the main menu
- In-game:
Arrow keys to move and aim
A to jump
B to fire current weapon
X to use ninja-rope
Y to dig
L and R to switch weapon left/right
Start to pause

- Added dirt/rock texture
- Added map display
- Added ninjarope rope
- Banned some weapons by default (see Known Bugs)
- No more interlaced level drawing!
- You can now save and share your levels!
- Levels are saved in '/data/lierods/lierolevels/', unless you
made a folder called 'lierolevels' somewhere else, then they're
saved there
- Level editor doesn't crash anymore
- Fire to respawn changed to Jump to respawn
- Options are now saved; can be reset in Options menu
- File is 'liero.options' in root of flashcard

- Fixed ninja rope bug; now works long-range too
- Worm can no longer be hit while he is dead
- Fixed Map Change on Hit location bug

Current Features:
- Gameplay almost identical to the original
- All of the original weapons (see Known Bugs)
- Built-in level editor
- Simple AI opponents
- All original game modes (Kill 'em All, Game of Tag, CTF and Simple CTF)
- Map display

To-Do (in semi-particular order):
- Multiplayer support
- Allow custom weapon/object/special object-options, as well as custom graphics
- Add 'Floating Mine'-like glowing (red glowing pixels)
- Add level textures other than rock and dirt
- Names on bonuses
- Make AI 'smarter'
- Maybe different AI levels (Easy, Normal, Hard?)
- Sound
- Blood
- Laser view
- Flash effect and camera shake
- Fix ninjarope (enable length adjustment, disable Skywalker worms)
- Stats screen? (Display kills/lives/time/flags per worm)

Known Bugs:
- Greenball is dirt texture instead of green
- Big Nuke uses up all sprites, and quite possibly corrupts your game
- Bullet type weapons and 'bullet' splinters have an incorrect color
- Weapons that don't work correctly:
- Laser and controllable weapon types
- Fan

- Programmer: Schmendrick Schmuck
- Original Game & Graphics: Joosa Riekkinen:
- Special Thanks: PAlib community:

For more info, suggestions or bug notifications,
please contact me at [email protected] or visit the official game

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    They haslve dedicated on board chips that aren't tweaked like x64/x32 afaik
  • ColdBlitz @ ColdBlitz:
    but its a custom os for both of them
  • ColdBlitz @ ColdBlitz:
    designed for only specific hardware
  • ColdBlitz @ ColdBlitz:
    so you have to learn to emulate that specific hardware which isn't as easy as you'd think
  • K3Nv2 @ K3Nv2:
    It's a locked down Linux distro basically
  • Psionic Roshambo @ Psionic Roshambo:
    I think the only custom hardware is to do with the SSD and a security chip
  • Psionic Roshambo @ Psionic Roshambo:
    Probably combined in one chip
  • K3Nv2 @ K3Nv2:
    They place married security chips onto boards iirc
  • Psionic Roshambo @ Psionic Roshambo:
    Damn Frontier is offering 5Gbps now lol
  • K3Nv2 @ K3Nv2:
    I honestly can't recommend any of the big 3 this years I'd say buy a rog ally z1 if we're being honest
  • Psionic Roshambo @ Psionic Roshambo:
    Honestly after the PS3 and 360 I just went full PC
  • K3Nv2 @ K3Nv2:
    Every games basically cross platform they only have about 6 titles making it worth the $600 price tag
  • Psionic Roshambo @ Psionic Roshambo:
    Didn't see much need for a console, all the advantages have kind of disappeared
  • ColdBlitz @ ColdBlitz:
    the ps3 used to support installing linux because the cpu was so powerful
  • K3Nv2 @ K3Nv2:
    Then the games are $70 and they want to reboot and refresh the same game every year
  • K3Nv2 @ K3Nv2:
    The ps3 was always Linux they just found a way to make it open source
  • ColdBlitz @ ColdBlitz:
    I'm avoiding buying from the big 3 at all atm
  • Psionic Roshambo @ Psionic Roshambo:
    At one point PC game pads where poorly supported, loading a game had setup, it was complicated. Now it's almost as easy as a console.
  • ColdBlitz @ ColdBlitz:
    nintendo needs to up their game soon
  • K3Nv2 @ K3Nv2:
    Yeah even bt support for Xbox one controllers are just as easy as pairing
  • ColdBlitz @ ColdBlitz:
    considering the steamdeck can emulate the switch (yikes) theres almost 0 reason to buy the switch apart from playing online and using cartridges
  • K3Nv2 @ K3Nv2:
    Xinput and 360 dongles were a driver nightmare
  • K3Nv2 @ K3Nv2:
    I remember having to manually put in drivers and what not
  • Psionic Roshambo @ Psionic Roshambo:
    Yeah the 360 dongles sucked
  • Psionic Roshambo @ Psionic Roshambo:
    But the new Xbox pads? PIr it up and if a game supports it it just works
    Psionic Roshambo @ Psionic Roshambo: But the new Xbox pads? PIr it up and if a game supports it it just works