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Fighter 12/29/10

I guess I'll announce my game that I'm working on. It is a ship to ship combat game. There is no official title but I've just been using 'Fighter' (As in fighter jet/plane) as the name right about now.

I've gotten the core engine written about now minus collision but that is to come. The premise is pretty simple, you just fight another space ship which. You get 3 different types of missiles to use:

1) Standard Missile which comes in infinite supply, moves in a straight path and does 1 damage.
2) EMP will randomly detonate on the map and destroy anything in the blast radius including ships or other missiles. It *could* destroy you as soon as you fire it so or it could destroy the enemy entirely. You get 1 per match.
3) Tracker missile which will move around based on the enemy ships location but it will not always hit. Does one damage and you only get 2 per match.

Basically you just will play the game and score a point each time you kill the enemy ship. You get 3 lives and your ship can take 1 hit. The enemy ship can take 3 hits (That is subject to change)

The controls are as follows:

Left/Right -- Moves you left/right
Up/Down -- Moves you up/down (I haven't done this yet. I may not do it at all)
A -- Fires a missile
B -- Nothing planned as of yet
Start -- Pauses the game (doesn't pause until you release Start)
Select -- Toggles the missile selected (Not coded yet)

If you have any questions, ideas, or suggestions I would like to hear them.
General chit-chat
Help Users
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
  • Spider2190 @ Spider2190:
    Heya
  • Spider2190 @ Spider2190:
    How are you doing, @Xdqwerty
    ?
  • Psionic Roshambo @ Psionic Roshambo:
    Dolphin porn??? This man has my vote!!! Lol
    Psionic Roshambo @ Psionic Roshambo: Dolphin porn??? This man has my vote!!! Lol