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EZ5 Kernel 2.0 RC20

These files are the loaders for the EZ5.
There are five main lines presently in existence:
The 3.0
The 2.0 line
The 1.9 line
The 1.86 line
The older lines.

EZ5i users can only use open beta 1 and beyond of the 3.0 line if they have updated to v101 firmware. Otherwise EZ5i users can only use beta 6 of 1.90 and all the 2.0 line.
EZ5 plus users can only use 1.86c and beyond.
EZ5 original and NYE users can use just about anything they can find.

The 3.0 line was initially aimed at the EZ5i but is based on the 2.0 line.

The 2.0 loaders are a total rewrite of the loader bringing loader speed increases.
They now feature all the features that were initially lost in the transition and they are probably better than those they replaced.

The 1.9 line is a beta line but featured some new and interesting tweaks to things. As of this moment 2.0 does everything better than 1.9 but prior to that

1.86c has some features but not as fully developed as the 2.0 line, it does however have the most stable support for the EZ 3 in 1 GBA slot device. While it is considered the stable version of the three it no longer gets backports of fixes.

The most notable use for the even older lines is that they still use a savelist; this is a list of games and their save types that the EZ5 then emulates. This means roms with anti piracy or otherwise in need of a patch can often work with these versions.
They will feature rudimentary cheats and soft reset only.
General chit-chat
Help Users
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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1