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DSPaintBall 1.0

Project description:
The objective of this game is to draw on the touch screen paths by which a ball bounces up to a star, and so, go to the next level, the game has 30 levels (as their first version) in which there are obstacles that prevent reaching the end, plus it has a level editor, save to the microSD to play them later.

How to use:
It has four menus:

1. Start game (starts the game from the first level)
2. Select level (you choose the level at which you want to start)
3. Create levels (menu for the creation of levels)
4. Play levels created (menu and play levels created earlier)


The level editor espesificar only need a starting point, the point of view and draw with the stylus obstacles to reach the final. It has 8 slots of levels, which are stored in a single file on DSpaintball.dat at the root of the microSD, then play them.

Rar is included in the version of flash cart that works only in flash cart (DSpaintball_flash.nds) and that this, is properly patched with DLDI, and a version of emulator (Dspaintball_emu.nds) not use the file saved DSpaintball. dat, you can only create levels and then play them, and that closing the emulator such deletion.

12689-boxartnmdspaintball.png
General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Can you use Xbox controller w it?
  • K3N1 @ K3N1:
    Why it has built in controls lol
  • BigOnYa @ BigOnYa:
    what about when hooked to tv/monitor
  • K3N1 @ K3N1:
    In dock mode with bt probably ye
  • BigOnYa @ BigOnYa:
    I've been working on making a wheel controller with arduino, 3d printed round knob, and a potientometer.to play breakout and games like that. Kinda of like the old Atari 2600 controllers.
    +1
  • BigOnYa @ BigOnYa:
    But it works on windows and retroarch.I could prob buy one, but thats no fun!
  • K3N1 @ K3N1:
    Gears irl
  • BigOnYa @ BigOnYa:
    Spam Time!
  • BigOnYa @ BigOnYa:
    I never knew they made a Maple flavor.
  • K3N1 @ K3N1:
    Sweet spam
  • D @ ds_allstars:
    Am I able to make a DS game like All-Stars SNES & Wii without any programming skills?
  • FlareReZ @ FlareReZ:
    @ds_allstars, You need programming skills to make a DS game lol.
    +2
  • BigOnYa @ BigOnYa:
    @FlareReZ what language would you reccomend to start with, to learn DS coding? Just curious
  • FlareReZ @ FlareReZ:
    devkitPro by defaults use C and C++. So I suppose you start off with C first and then move onto C++.
    +1
  • FlareReZ @ FlareReZ:
    Because C++ is more complex than C.
    +1
  • BigOnYa @ BigOnYa:
    Ive dabbled a little with C (i think) using arduinos, but yea way beyond me!
    +1
  • The Real Jdbye @ The Real Jdbye:
    @BigOnYa i wouldn't start with DS (or C for that matter)
    +2
  • D @ ds_allstars:
    It feels hard so I'll try to make a remake of NSMB2 on DS
  • D @ ds_allstars:
    And how do I make the semi-solid platforms?
  • D @ ds_allstars:
    Like the platforms in 2-5 and SKJmin's NSMB3 DS
  • D @ ds_allstars:
    And the music blocks
  • Xdqwerty65 @ Xdqwerty65:
    Are you using the nsmbds engine?
  • a_username_that_is_cool @ a_username_that_is_cool:
    or the nsmbds editor
    +1
  • D @ ds_allstars:
    I'm using NSMBe5.
    D @ ds_allstars: I'm using NSMBe5.