PKHEX w/h svdt on SM (NO PICTURES)

Hey guys, this is my first ever post, and I hope I please you all. This is a tutorial on how to use PKHEX with svdt, without getting corrupted data. This works with Pokemon XY, ORAS, and SM. Usually using JKSM to import saves and the save manager usually corrupts data a lot, but svdt is corrupt proof. Usually if you want to run Homebrew, you can try to use Cubic Ninja or any other method you know of or prefer. If your on the latest firmware and want to get Cubic Ninja, you can find Cubic Ninja on Amazon for as low as $40.
Now I assume you already know how to use the save manager (or JKSM to export save) if you've used it on your other games. But svdt might be confusing. After you finish up using the save manager (or JKSM), launch the application PKHEX, and load the file called "main" (DO NOT RENAME FILE), which is your data backup. I suggest making a copy of the backup and put it onto a USB or your desktop in case it's needed later. In the newest build of PKHEX, you can modify other items and add all fashion items, as well as add Zygarde formes and Magearna's Original Color forme. When you finish up editing your save, when you launch the Homebrew Channel, go to svdt and choose your game of either XY, ORAS or SM. When svdt launches, you''ll see a top screen showing your files on your SD Card, and instructions on the bottom, located at the right. At the left, is your game's save data. Go to your save data that you just edited, and leave the arrow pointing next to the file that says "main" on the right. When you finish that up, press the Y button to edit your save, and you will get an overwrite message, press the button to confirm the overwrite, and then your finished. Your game might take a bit of time longer than usual to launch the game because of the data you just inserted into your save. Check what you edited, and that's it! I hope this post helped you! Leave any comments below and I'll reply as soon as I can.



Credits: Makers of svdt and save manager, PKHEX creators, JKSM creators
Files: https://drive.google.com/open?id=0B6NqUrRn4GpCYk1XSTg5N3FmVEE

Comments

I've been using jksm for a long time and never had save file corruption. Unless you do something really stupid or shut off your console while it's importing/exporting then its pretty much idiot proof
 
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yeah but ive been using JKSM probably but get corrupted data, so I just wanted to let everyone know there was another option
 
interesting, I have used JKSM for a while now with no corruption. I have used different SD card brands and sizes, but I always use 64k allocation.

my current microSD is a PNY 128GB (64k allocation) and I have have had zero corruption.
my previous microSD was a Samsung EVO 64GB (64k allocation), with zero corruption issues.
my friend's microSD is a 32GB Sony [used to be mine for my 3DS] (64k allocation), with zero corruption issues also.
 
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Batrimimina!
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