Nintendo E3

First off, I'm back, got a new computer so I'm here.

Anyway I'll do Sony eventually, Nintendo was just the most recent conference and has had the most hubbub here. So here it is...
  • The Wii U: The reveal here still wasn't a reveal. No specs announced, no price, no date. Still felt very weak. We saw the aesthetic changes but nothing to stomp out all the rumors. But the machine doesn't look bad. The new controller feels good, and despite me wisecracking about the Xbox 360 "Wii U Pro" controller, it looks comfortable. But my issue with the console is games, which I'll get on eventually.
  • Pikmin 3: I don't care. I don't see why people started thinking Pikmin was some god-tier game. I played the first one a bit and got bored. It's a RTS that is way too simple. I don't even generally like RTS games but I did like games like Little King's Story which felt like a generally better game. Pikmin is just Pikmin. Kinda feels like a second-tier Nintendo game, it's not Mario, Zelda, or Metroid.
  • Nintendo Land: God this feels like a piece of crap. It's like the Wii Sports of the Wii U, except more boring. I know they still need that "casual appeal" but c'mon.
  • New Super Mario Bros.: I really don't find Super Mario Bros. interesting. Better 2D platformers have come around this generation and Mario in general needs some evolution.
  • Third parties: The issue here is that there's nothing interesting. There's some interesting third party exclusives like that Platinum Games game but I don't see much else. ZombiU looks alright and has a decent team behind it but it's also just another zombie game and I really don't want another one on the market. The rest, I just don't see the point. Arkham City will have been out for a year this November, with a Game of the Year edition out now. Ninja Gaiden 3 already received a slew of terrible reviews and user backlash, why port the game and expect people to buy it? Darksiders II, who ever cared about it? Then there's Scribblenauts Unlimited, and I like Scribblenauts, but it feels more appropriate for a portable title and not a console release. I can already get Assassin's Creed III on my Xbox 360, same with everything else that's interesting.
  • Mass Effect 3, I had to make a separate bullet for this. It's a bad idea. You're missing two games worth of story, character development, and decisions. Everyone who wanted the game already has it. No Mass Effect fans were waiting around for a Wii U version and most of them were turned off enough by the ending to not consider repurchasing it. It's a stupid idea unless they include Mass Effect 2 at least, which seems doubtful.
In general, it was a bad conference. They had so much potential they could fill and it just ended up feeling very flat. It suffered the same issue as Sony's conference. We were expecting big reveals but it was basically just stuff we already knew about. We still don't know the specs, most of the first parties so far seem very scarce or second rate, and the third parties seem bland.

E3 as a whole this year has just been bad. It felt like everyone was awkwardly kicking shit until next year when it'll probably be a new Xbox and Playstation reveal.

Comments

on your point about mass effect 3, while i agree it won't convince no one to buy a wii u i wouldn't say it is that bad an idea. When the ps3 got mass effect 2 i remember there being a similar point that ps3 owners wouldn't be able to play the first mass effect but bioware did include the comic book which allowed them to make the choices that could effect a playthrough, i don't see why mass effect 3 on the wii u couldn't include a similar feature. only other bonus i could imagine to interest new buyers could be chucking in all the dlc for free on the disc as bioware did with the ps3 mass effect 2 but yeh, it is hardly a game to sell hardware for nintendo
 
Mass effect does seem a bit pointless, one of the biggest appeals for me was that saves carried over to the next game and decisions had long lasting effects throughout the series. With only the 3rd being on wiiU that feature is gone and decisions no longer seem as important.
 
"I played the first one a bit and got bored. It's a RTS that is way too simple."
-played a bit
-too simple
Derp beginning of game difficulty judging derp. I remember it getting fairly challenging at times. The last places you go through are a paaaain in the ass. Does start off pretty slow though.
 
Scribblenauts Unlimited will be so much better on the Wii U then a portable.
It has a bigger touch screen and more power, so the 3DS version is going to feel more cut-down while the Wii U version is going to feel full.
Also how could you expect a release date, price or specs to be announced? Nintendo don't reveal that stuff at E3...
Plus the Wii U isn't about the specs but rather what it's capable of, specs are just numbers and words that don't show you anywhere as near as much as seeing it first hand.
Super Mario Bros. not good? Wow, just wow...
Oh yeah only playing a little bit of pikmin doesn't really get you to know the game.
Putting Assassin's Creed III etc on the Wii U isn't going to make people buy the Wii U but rather make the Wii U have a bigger game library which is always good.
It's just classic old guild complaining at everything Nintendo do cause he's a Nintendo hater.
 
Pikmin 2 was the Pikmin game that was good. It fixed that dumb time limit among other things, made a much better experience.

If Guild doesn't like the wii-u, let him? It's called an opinion. does it change the fact that you'll eat up whatever Nintendo spoonfeeds you? no? Then go about your business. People complaining about someone else's opinion are worse than someone simply "hating" nintendo.
 
Wait, what about Rayman Legends? Didn't you love the first one or something?
 
[quote name='FireGrey' timestamp='1339171948'] Scribblenauts Unlimited will be so much better on the Wii U then a portable.It has a bigger touch screen and more power, so the 3DS version is going to feel more cut-down while the Wii U version is going to feel full.Also how could you expect a release date, price or specs to be announced? Nintendo don't reveal that stuff at E3...Plus the Wii U isn't about the specs but rather what it's capable of, specs are just numbers and words that don't show you anywhere as near as much as seeing it first hand.Super Mario Bros. not good? Wow, just wow...Oh yeah only playing a little bit of pikmin doesn't really get you to know the game.Putting Assassin's Creed III etc on the Wii U isn't going to make people buy the Wii U but rather make the Wii U have a bigger game library which is always good.It's just classic old guild complaining at everything Nintendo do cause he's a Nintendo hater. [/quote]

I think Scribblenauts seems suited as a handheld game. Seems like it'd be just at home on the 3DS. Seems good for pick up and play, especially the title screen where you can just goof around. And graphics? Does Scribblenauts really need super-hardcore-HD-graphics? It's fucking Scribblenauts, the charm comes from simple graphics.

Most other people announce price/release date/specs at E3. Sony's E3 last year was great because of that orgasmic Vita price and all the other trimmings.

I love how Nintendo fans instantly switch from "WII U IS SO POWERFUL OMIGOD" to "IT'S NOT ABOUT SPECS STOP BEING A GRAPHICS WHORE".

Super Mario Bros. has been really outclassed by current 2D platformers. Rayman Origins is leagues better than NSMB (both of them), even indie ones like Super Meat Boy have much more challenge and charm than NSMB. NSMB feels really stale and stiff.

If I played a couple hours of Pikmin and found it boring then I think the game is boring. It's like saying that a steak tastes good once you eat through the crusty, moldy parts. Yeah, maybe it does in the center, but I still had to eat crusty, moldy parts to get there.

If Asscreed III and the rest of the ports aren't going to make people buy the system, why make them?

Classic FireGrey being consistently wrong.
 
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New Super Mario Bros being massively outclassed by other 2D platformers? No, not even close.


The only sub-par Mario Bros. game was the very first NSMB (DS), New Super Mario Bros. Wii was just stellar platforming perhaps even better than Rayman Origins (which is really good but overrated). The only negative to NSMB is the art-style but otherwise, they are great platformers.


Oh and good job on playing the beginning of Pikmin and putting it down because because it's way too simple. No shit, it's the beginning of the game.
 
You all act like I played 5 minutes of Pikmin then said "Fuck that" and trashed the whole game.

I played a couple of hours of the game and several levels. I have experience with the game. If I didn't like it, I'm not gonna force myself to play more so I can one day make sure I can trash it. I'm not that desperate.

Also Rayman Origins is just a perfect game. The way the difficulty ramps up as well as the level designs, art style, music, and generally everything about the game, is fine tuned. NSMB Wii just felt boring, plus the co-op was just bad. Well, so was Rayman Origins but multiplayer co-op platformers just don't work that well honestly.

But soulx is typical soulx so what's the point arguing here when he's basically gone full fanboy anyway.
 
[quote name='lufere7' timestamp='1339179286'] Wait, what about Rayman Legends? Didn't you love the first one or something? [/quote]
It's one of those "talk about the bad, don't talk about the good" posts.
 
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[quote name='Guild McCommunist' timestamp='1339189075']Also Rayman Origins is just a perfect game. The way the difficulty ramps up as well as the level designs, art style, music, and generally everything about the game, is fine tuned. NSMB Wii just felt boring, plus the co-op was just bad. Well, so was Rayman Origins but multiplayer co-op platformers just don't work that well honestly.

But soulx is typical soulx so what's the point arguing here when he's basically gone full fanboy anyway. [/quote]

Rayman Origins isn't a perfect game. It's really good but there are some issues that hamper it such as the floaty controls which make some of the more difficult levels annoying. New Super Mario Bros. Wii has better level design (Origins isn't bad in that aspect but not as good) and the controls feel more refined.

Oh and co-op in NSMB. Wii is excellent. It's quite enjoyable with friends. And even though co-op doesn't work as well in Rayman Origins because of the more closed-in level design, it's still good.

New Super Mario Bros. Wii had really exceptional level-design but with a bland art-style. If any game is superior as a platformer, it's New Super Mario Bros. Wii.

It seems that when I make valid points, your argument is that I'm a fanboy? haha
 
The controls are dead accurate for Rayman Origins. You're confusing "floaty" with "fluid". NSMB is just stiff feeling, nothing flows in that game.

Co-op platforming in general is a mess. I've played both NSMB Wii and Rayman Origins for this and it's just obnoxious. Most of the game is either your friends dicking you over by bouncing on your head, both intentionally and unintentionally, or you losing track of whatever character you're playing.

Rayman Origins had great level designs, I'd say that alongside the art and such make it superior. If you wanted a game purely based on level designs, Super Meat Boy wins.

I just find it hard to take your opinion seriously when you've proven to be just as much as a yahoo as everyone else here.
 
[quote name='FireGrey' timestamp='1339212068'] I find it very odd how guild is a rayman fanboy... [/quote]

Cuz Rayman Origins is really really fun.
 
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I don't really like how Rayman takes a while to get going in Rayman Origins. While it isn't exactly a flaw as that's what the developers intended, I'm not really fond of it. The slippery controls make some levels difficult (those shadow levels) In New Super Mario Bros. Wii, Mario build momentum pretty quickly and it's smooth-going from there.

Co-op platforming is fine as long as you don't actually try to seriously get through levels with it. It's much more fun when you're competing with friends for coins (in NSMB. Wii). I enjoy it a lot.

Rayman Origins level design is great but in general, there's only one way to get through a level. One thing I like about Mario is that there are usually multiple secret paths within a level. Rayman Origins is mostly straightforward. As for the art, I don't think that makes it better than NSMB. Wii. It's a platformer game, level design is the most important aspect and in that New Super Mario Bros. Wii is a bit better.

Super Meat Boy is good but the level design is flawed at times. They're difficult to the point that it feels cheap. I don't think it's superior to either Origins or Mario in level-design.


Oh and I find it funny that the fact that you misinterpreted the intentions of a post I made make me a yahoo.
 

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