I finally got it on loan from a friend.
First off, I'm not that impressed. Which is sad because it's a game I really want to like. I think the art is great, the setting is great, basically everything not about the game is great. But the game itself... That's a different story.
For the Xbox at least, the controls are just senselessly bad. I mean why would anyone design something like this? You'd think A would snap you to cover, you move along it, just basic Mass Effect 2/3 style cover. It worked for that series of TPS RPGs, why not this one? But instead they map cover to LT (which you have to hold), there's no quick swap weapon option, it's a pain to navigate around cover, and they mapped ADS to left analog click for some reason. I mean shooters have established good button mappings on the Xbox, why just throw that all away?
RPG elements are alright, if not a little overwhelming. Like I want to invest in hacking to unlock more stuff... But I also need to invest in something for combat, whether it's stealth or straight up combat. The RPG side of it isn't bad though although it seems to take a really long time to level up.
I can't say the AI is at all good or consistent. I was doing the first level that leads up to the first boss and the AI would just detect me for no reason. It just bugged me and completely killed any hopes for a stealth bonus.
Load times are also long, which is particularly annoying if you're at a part you keep dying at.
Open world really isn't that open. It's just a really small and lifeless hub with a few side quests to do. I like how sidequests are actually pretty decent though and not just some typical "deliver my X to the Y" crap.
Story, can't say much on that yet. I'm still in the beginning.
I can see why people complain about the boss fights. Putting the whole "you're fucked if you don't go combat" thing aside, it's just like a really boring boss (the first one at least). He just... walks and shoots, and occasionally he throws a grenade or two. So you just run to cover and shoot back. It's incredibly uninteresting and it feels like a 5 year old designed it. There's no "hit his weak points for massive damage" stuff, it's just basically a bullet sponge. I could accept the boss fights if they were at least interesting. Combat focused, but interesting, but if the first boss fight is any indication, then this is just awful.
The whole "do it your way" thing is neat, but it doesn't feel terribly new. Like I swear there's been other games where you can go in guns blazing or find a more tactical route. Maybe not in the extent here, where you can shoot your way in, stealth your way in, hack your way in, etc, but it's been here before.
For now I'll keep playing it but I'm really unimpressed. Which is quite a shame.
First off, I'm not that impressed. Which is sad because it's a game I really want to like. I think the art is great, the setting is great, basically everything not about the game is great. But the game itself... That's a different story.
For the Xbox at least, the controls are just senselessly bad. I mean why would anyone design something like this? You'd think A would snap you to cover, you move along it, just basic Mass Effect 2/3 style cover. It worked for that series of TPS RPGs, why not this one? But instead they map cover to LT (which you have to hold), there's no quick swap weapon option, it's a pain to navigate around cover, and they mapped ADS to left analog click for some reason. I mean shooters have established good button mappings on the Xbox, why just throw that all away?
RPG elements are alright, if not a little overwhelming. Like I want to invest in hacking to unlock more stuff... But I also need to invest in something for combat, whether it's stealth or straight up combat. The RPG side of it isn't bad though although it seems to take a really long time to level up.
I can't say the AI is at all good or consistent. I was doing the first level that leads up to the first boss and the AI would just detect me for no reason. It just bugged me and completely killed any hopes for a stealth bonus.
Load times are also long, which is particularly annoying if you're at a part you keep dying at.
Open world really isn't that open. It's just a really small and lifeless hub with a few side quests to do. I like how sidequests are actually pretty decent though and not just some typical "deliver my X to the Y" crap.
Story, can't say much on that yet. I'm still in the beginning.
I can see why people complain about the boss fights. Putting the whole "you're fucked if you don't go combat" thing aside, it's just like a really boring boss (the first one at least). He just... walks and shoots, and occasionally he throws a grenade or two. So you just run to cover and shoot back. It's incredibly uninteresting and it feels like a 5 year old designed it. There's no "hit his weak points for massive damage" stuff, it's just basically a bullet sponge. I could accept the boss fights if they were at least interesting. Combat focused, but interesting, but if the first boss fight is any indication, then this is just awful.
The whole "do it your way" thing is neat, but it doesn't feel terribly new. Like I swear there's been other games where you can go in guns blazing or find a more tactical route. Maybe not in the extent here, where you can shoot your way in, stealth your way in, hack your way in, etc, but it's been here before.
For now I'll keep playing it but I'm really unimpressed. Which is quite a shame.