Zanthia

This might be the final version of this week :-) BrandonsInventory(Container) now contains the (BrandonsInventory)ContainerWidgets, so they should be clickable in BrandonsInventory itself, a FloatWidget. The latest v0.1.31 source code is here : sf.net/projects/void-gamekit-macosx/files/
There are ContainerWidgets (for an inventory) now and more work on the Legend of Kyrandia game, see src/LOK directory. Here's the latest v0.1.29 source : sf.net/projects/void-gamekit-macosx/files/
The start of a Legend of Kyrandia system/adventure : sf.net/projects/void-gamekit-macosx/files/
The infrastructure should be in place now, I need to start on the clicking (also callbacks) on the several inventory (float) widgets I made. Here's the latest v0.1.21 source code : sf.net/projects/void-gamekit-macosx/files/
I was stupid and forgot some double dispatches, BackpackFloatWidget stays as it uses an adapter, here's the latest v0.1.16 source : sf.net/projects/void-gamekit-macosx/files/
(Backpack/body search of Ultima 8): I've made an adapter of the selected widget, it just has to be released from one container into the next with another z-order although just one widget container gets dispatched. Here's the latest source : sf.net/projects/void-gamekit-macosx/files/
There's now Widget selection in place in the FloatWidgetContainer. The class FloatWidget can now be used as a Sierra inventory (from e.g. King's Quest 5, thus not just the text interface from e.g. King's Quest 4). It is fully functional without Z-order as they use non-overlapping rectangles (or...
Everything compiles, I need to implement the player's backpack widget of e.g. Ultima 8 as a widget with a facade/compiler pattern : sf.net/projects/void-gamekit-macosx/files/
Happy newer everyone ! Now back to work with a real OOP game kit coded on PPC MacOS X. It has no Makefile yet, but there's lots in there to make a nice OO widget system, the latest source is here : sf.net/projects/void-gamekit-macosx/files/
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