Blog entries by Zanthia

Zanthia
Views
137
Reaction score
1
Personal Blogs
Hi, Classic Amiga, WIP, source code is here : sf.net/p/zaracc sf.net/p/zaralibc
Hi, just started out on a lightweight allegro library for MS-DOS. Latest source is liballadagio-0.1.7.zip on sf.net/p/goons-programs
Zanthia
Views
152
Reaction score
1
Personal Blogs
I'm programming some stuff in Pico (pico.vub.ac.be), based on the extended text pico compiler sf.net/projects/tpico2-experimental/ sf.net/projects/pico-web-database and sf.net/projects/pico-utlima-6 The Pico now REPL, compiler still needs to be extended
Zanthia
Views
243
Reaction score
1
Comments
1
Personal Blogs
You can adapt the source code and compiles without errors, Here's the link (I will post my IRIX binaries/programs there) : sf.net/projects/irix-programs
Hi, TURBO C based DOS library that I'm working on, though most things portable C, here's the source code sf.net/projects/liballadagio/
Hi, You can change channels now, just look at main-load-and-change-buffer.cpp. You can wrap everything for this reason, as is also done in the Python 3 bindings. See the links below : sf.net/projects/lmtester and the py bindings : sf.net/projects/py-lmtester
Hi, coded most of the AIFF chunk system (AIF/AIFF files), should be usable to read files but there's still overflow on 32 bit integers default instead of using 16 bit for some sub chunks of chunks. will have to ponder about that. The software should now be made together with the...
I started on a machine learning on a AIF (or AIFF) file. LMtester, now at version 0.4.19, is the start of the Chunk parser. Look into AIFParser.* for making buffers and checking header sizes. I will use irixjoker-ai-utils for the AI/Adaptive Systems/Machine Learning. LMtester was made on MacOS...
Hi, I started a rogue version on Nintendo DS SDKs, mainly based on devkitpro. It's still in the beginning stages and includes gcc-4.2.0 and libnds. I hope I can find the time to work on extras, Easter eggs and so on. Here's the download page : sourceforge.net/projects/ndssdk/ Enjoy!
Hi, just the start of my Evo Comp libraries/utilities/tools : sourceforge.net/projects/irixjoker-ec-utils/
PalmOS Codewarrior based game kit coded in C++. Note : it's a rar file but there exists a UNIX/Linux unrar utility in source form (unrar x filename.rar). Here's the latest source : sf.net/projects/palm-cpp-gamekit/
I don't know if I posted this before, it's my oldskool GNU software, games and ROM hacking (several programs in the zip or tarball) : sf.net/projects/bubblesrc/files/
Hi, I started on IRIX 6.2 sound/AIFF software, the latest source code is below : sf.net/projects/neko-sound-scm/
I need to add the actors such as ld0x0A-opcode-actor(.scm) to the second table, but the system is in : sf.net/projects/neko-z80asm-scm/files/
Added PC, NPC class together with strength, dexterity, intelligence, wisdom and luck. Start of attack routines for PC/NPC. Latest source is here (v0.1.8) : sourceforge.net/projects/hero-s-adventure/files/
Some small additions such as a Bayes start and my Luck system based on the Rule of Gibbs. Here's the source code (Squeak 6 smalltalk, v0.1.7) : sf.net/projects/hero-s-adventure/files/
Hi, I programmed the start of the parse tree and matching together with the many string mixins. Here's the source code (v0.1.12) : sourceforge.net/projects/neko-sysv/files/
Hi, just another program started by me, a systemverilog compiler for the Mist hardware (e.g. in github mist-devel), needs lots of work still but programmed on IRIX 6.2, nekoware (GPL) licensed : sf.net/projects/neko-sysv/files/
I just started out on it, but you should be able to use the arm, armour in the single interface. Needs lots of work, but there's a main loop object which you can always run by giving and returning items in several ways. It might be somewhat less for non-battle inventory games, except that...
A Hero's Quest game (Quest for Glory) coded in Squeak 6.x, WIP : sf.net/projects/hero-s-adventure/files/