Blog entries by Archerite

I have been writing on my blog for a few weeks now about various projects and bugs and issues I am running into. Sometimes unexplainable things happen while in the emulator it runs perfectly fine!!! What if there was a tool that could let me peak into the process running on the device and dump...
Archerite
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For my remake of BatteryCheck the tileset that makes up the entire level is almost exactly 1024 with a few of the higher "slots" either unused or reserved for animated tiles. Just to keep things simple I made the texture 1024x1024 pixels and never looked at it again since it works perfectly on...
I really should be doing other stuff but this needs to go out of my head first! :D The PSP port is finally progressing and yesterday I got the textures of the HUD to showup...and also some of the level and player sprites but they are actually to big for the PSP GPU to use in their current...
With all the stuff that is happening for the DSi port of BatteryCheck I kind of felt bad my PSP port is actually running a lot better....except that it did not have any textures yet! Maybe some of you might get bored of me talking about BatteryCheck all the time....well...then don't read my...
Archerite
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Until I started working with the GBA, DS and DSi all platforms had a more or less OpenGL like GPU API I could use to draw the graphics and move stuff around on the screen and in the game world. To be clear what these platforms are: Linux, Wii, GameCube, 3DS and even the PSP. I have not released...
Archerite
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After much frustration, ranting on libraries, moving from GBA -> DS -> DSi in less than a month......FINALLY!! I have something recognizable on screen without crashing!!! Yay!! :yaynds: So let me explain what kind of mess you're looking at here...the bottom screen shows many debug messages...
Archerite
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The DS memory expansion pak was officially only ever used with the DS browser. When I bought it in 2007 I went for the DS Lite version so it would not stick out. And I'll admit using the hacked version on my orginal DS to use the SuperCard's memory so I could use the browser on both of them. The...
Archerite
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While testing a few new tricks for my BatteryCheck installer on the DS to make use of External RAM I have added a "preview" of the splash screens of the game. These are essentially 6 bitmaps of which three are shown while loading levels. The other two are the menu background, menu buttons and...
Archerite
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For days I have been trying to write a small tiny buffer into the SuperCard miniSD and the offical memory expansion pak from the opera browser. At the same time I have been searching for an emulator that supports the expanstion pack and desmume seems to support it but has hardcoded detection to...
Archerite
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I wanted to make this a "short update" on my DS progress but failed hard on that one, hahaha:rofl2:. To reduce the damage I put a lot of it in spoiler blocks so read them if you like...or not;). This is really just a way to share my thoughts and clear my mind and show what I am doing for those...
Archerite
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My previous blogs have been full of complaints about libgba already but we can add libfat to the party aswell! In the days with many different flashcards on both GBA and DS there were issues with compatibility for homebrew and a solution was created called DLDI. In simple terms it allows for a...
Archerite
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When working on a game you need a lot of files like Graphics, Sounds, Levels, etc...and for my homebrew remake BatteryCheck those files are not my property. To prevent any issues with the Creative Commons license the instructions required you to download a zip file and run the setup.exe inside...
Archerite
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I really like DevKitPro and the libraries and tools it comes with for most consoles, but it really seems the GBA is barely getting attention with libgba. It looks more like a collection of header files than a library to help homebrew development. Maybe it's because the system is old and less...
Archerite
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In my recent post I have been talking a lot about the GBA and some of my plans of writing homebrew for it. I have already tested a few small things but now I want to set up a development workflow for it. This means testing examples, tweaking and running on real hardware. The obvious way to do...
Archerite
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I have not written or updated anything about my homebrew project BatteryCheck in a while now. I really want to update it with new and improved features but the fundamentals are just not working right. With that I mean the actual game engine I have created. It works alright all things considered...
In my previous blog post here I talked about how my younger self was ignorant when buying GBA games on ebay 15 years ago. So I ended up with four of my favorite games being bootleg copies without even knowing it all these years.:angry: For multiple reasons my collection of GBA games never...
Archerite
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Ofcourse I am aware the DS is an old legacy system and the WFC network has been offline for a while now. But why can't it even connect to a simple highly unsafe open wifi network anymore???? What kind of black magic is the "connection test" doing to see if there is an internet connection? I am...
Archerite
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The short version: Bought some GBA games on eBay about 15 years ago and just found out TODAY they are actually not original legit Nintendo carts! Found out that most original carts use FLASH or EEPROM to store saves but the bootleg's use SRAM and have patched the ROM's to make it work. The...
Archerite
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334
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In my last blog post I was complaining a lot about wii-linux-ngx and bashing it a little for not working better. After a long night yesterday of compiling the Linux kernel and a lot of failed boots and looking closer at the wii-linux-ngx kernel. I have to give more credits to the creators...
It has been tried a lot over the years and I knew it had to be possible but never actually got it running. Until a few days ago when I decided to take a risk with wii-linux-ngx and just write the diskimage to an SD card. It was not plug-and-play AT ALL!!! It would not boot with priiloader...