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I started on the blitter and Brandon's Inventory and Brandon PC SDL blitting, latest source (v0.1.35) is here : sf.net/projects/void-gamekit-macosx/files/
Hello my fellow tempers. I have a brand new blog for you to reply with "o k" to :D Did you know, a kanye + a gbatemp user = sigma bale? ITS TRUE. Try it urself (real PARODY elon musk). 4206980085 hahahahahah laugh funny. Ok so I have hired KANYE SOUTH TO STARE AT U...
This might be the final version of this week :-) BrandonsInventory(Container) now contains the (BrandonsInventory)ContainerWidgets, so they should be clickable in BrandonsInventory itself, a FloatWidget. The latest v0.1.31 source code is here : sf.net/projects/void-gamekit-macosx/files/
There are ContainerWidgets (for an inventory) now and more work on the Legend of Kyrandia game, see src/LOK directory. Here's the latest v0.1.29 source : sf.net/projects/void-gamekit-macosx/files/
The start of a Legend of Kyrandia system/adventure : sf.net/projects/void-gamekit-macosx/files/
The infrastructure should be in place now, I need to start on the clicking (also callbacks) on the several inventory (float) widgets I made. Here's the latest v0.1.21 source code : sf.net/projects/void-gamekit-macosx/files/
I was stupid and forgot some double dispatches, BackpackFloatWidget stays as it uses an adapter, here's the latest v0.1.16 source : sf.net/projects/void-gamekit-macosx/files/
Listen up liberal, I will :nerdbob: you Get Nerdbob'd liberal. #420MegaUltraExtremeGigaBallsMaga
(Backpack/body search of Ultima 8): I've made an adapter of the selected widget, it just has to be released from one container into the next with another z-order although just one widget container gets dispatched. Here's the latest source : sf.net/projects/void-gamekit-macosx/files/
There's now Widget selection in place in the FloatWidgetContainer. The class FloatWidget can now be used as a Sierra inventory (from e.g. King's Quest 5, thus not just the text interface from e.g. King's Quest 4). It is fully functional without Z-order as they use non-overlapping rectangles (or...
:D
Terran0va
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i have nothing else to add im just extremely loopy rn from not sleeping
Archerite
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Years ago....all the way back in 2012 I bought a couple of Humble Indie Bundles. My main reason for jumping in was that you pay what you wanted for the offered bundle and you could specify for which platform you wanted your order to count. Obviously I was in for Linux! Power to the Penguin! :D...
Everything compiles, I need to implement the player's backpack widget of e.g. Ultima 8 as a widget with a facade/compiler pattern : sf.net/projects/void-gamekit-macosx/files/
Happy newer everyone ! Now back to work with a real OOP game kit coded on PPC MacOS X. It has no Makefile yet, but there's lots in there to make a nice OO widget system, the latest source is here : sf.net/projects/void-gamekit-macosx/files/
Intro: So...I've skipped this last year as our little one took so much time that I barely had anything worth playing (let alone rambling about). But with her being a bit older (aww...she can somewhat waddle Kirby around in Epic yarn :) ) and the steam deck releasing, I've gotten quite a line-up...
Taleweaver
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Introduction: Somewhat in the autumn of last year I started going to a board game club. We play a new board game nearly every time, and since I often try to squeeze in some board game in my local circle (girlfriend, family, friends), that amount tends to grow a bit. I've compiled a list of...
D
Deleted member 371943
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I would like to apologize to some of the people here and over at Discord for... many things, but mainly for the way I treated them. And although I am sure most of you have moved on to better things I just got to let you know that I am sorry. First off all I'd like to apologize to @smileyhead...

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