ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

Asia81

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How to edit 3D Models (just simple edit), and with what?
I try to open dec_0035.147 in Cinema4D, but it can't open my model.
 

dradonhunter11

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How to edit 3D Models (just simple edit), and with what?
I try to open dec_0035.147 in Cinema4D, but it can't open my model.
You don't open the .147 in the editor himself, you need to extract every part (with Ohana 3ds) of the model in .obj file and import it in the editor

For those that are worried with my Empoleon, I am currently searching a way to add pokemon (or mega evolution) without removing another pokemon, it might take time before I find something (because I don't have a lot of experience in coding)
 

AyanamiRei0

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I'm curious is it possible to edit the fire textures for let's say Rapidash that's something i've been wondering since i started making custom textures
 

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^Same, I've spent ages trying to edit the flames on Moltres and Rapidash, nothing has worked for me. But you do have one option for Rapidash atleast, and that's switching all shiny and normal files around. So that'd allow you to have rapidash included in your black/white coloured pokedex dradonhunter. Moltres shiny form has the same flames textures though for both normal and shiny forms.

I'm doing this for some of my designs ~ like Emboar too, and then editting the other textures to match the non shiny version.

//not that my designs have progressed past Registeel who rejects every edit I make. I can't figure out why. The only file that has ever imported back was when I randomly scribled rainbows on it and made the file almost 10x the original file size. But trying that with my texture still didn't work. s:
 
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trainboy2019

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^Same, I've spent ages trying to edit the flames on Moltres and Rapidash, nothing has worked for me. But you do have one option for Rapidash atleast, and that's switching all shiny and normal files around. So that'd allow you to have rapidash included in your black/white coloured pokedex dradonhunter. Moltres shiny form has the same flames textures though for both normal and shiny forms.

I'm doing this for some of my designs ~ like Emboar too, and then editting the other textures to match the non shiny version.

//not that my designs have progressed past Registeel who rejects every edit I make. I can't figure out why. The only file that has ever imported back was when I randomly scribled rainbows on it and made the file almost 10x the original file size. But trying that with my texture still didn't work. s:
does it come out looking like this?
ImU0l6w.png
 

Majickhat55

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Does anyone know why when I swap the RED model for Branden that I downloaded here, it shows up correctly in the OW and Battles when I play as May, but if I play as Branden it doesn't show up in the OW at all.....
 

RubyCarbuncle

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Does anyone know why when I swap the RED model for Branden that I downloaded here, it shows up correctly in the OW and Battles when I play as May, but if I play as Branden it doesn't show up in the OW at all.....

I'm pretty sure Brendan and May have different models if they're your rival. You need to replace file dec_172.154 to get the model to show up when you're playing as him.
 

Majickhat55

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So I have to replace Red over more than one model, that's what you're saying? There were only two in the zip file. OW and Battle Models. I changed them both. I'll see if I can find it thanks.
 

Thelostrune

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So I have to replace Red over more than one model, that's what you're saying? There were only two in the zip file. OW and Battle Models. I changed them both. I'll see if I can find it thanks.
Yeah, if you want Red to replace surfing, bike ect. models then you have to replace more models. It's kinda obvious.
 

Majickhat55

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Yeah I figured as much but since there wasn't a model with him on the bike etc, in the zip I assumed I only had to replace the ones I was given. It's not exactly common sense to use the SAME model to replace multiple ones.
 

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