Homebrew RELEASE Xash3D (Half-Life) - Custom Goldsrc Engine for Switch

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sj33

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The valve folder is just the base Half-Life game. The expansions will have their own folder in the xash3d folder alongside the valve folder (though presumably require the valve folder too to function).

For example:

/xash3d/valve/
/xash3d/gearbox/
/xash3d/bshift/
 

justinbug2

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The valve folder is just the base Half-Life game. The expansions will have their own folder in the xash3d folder alongside the valve folder (though presumably require the valve folder too to function).

For example:

/xash3d/valve/
/xash3d/gearbox/
/xash3d/bshift/
what if i wanna play a mod like cracklife
 

Stwert

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Damn, the reasons for me to re-hack my Switch just keep piling up. I told myself I’d hold off and see if someone managed a half decent Dolphin, but.....
 

bad361

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on the latest atmo even with hbl nsp after exiting it throws an error (not a hard crash tho) so i guess it's ok, but as far as i remeber there were no errors at all in the first version
 
Last edited by bad361,

defkyle

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Opposing force boots no problems, but the game gets stuck in the opening scene. It doesn't freeze, it just doesn't progress, right after the aliens attack in the helicopter. Anyone else with the same issue?
 
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fgsfds

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look at my questions
You won't be able to play any mods that have custom game code (cl_dlls and dlls in the mod folder) unless that code is ported properly and supplied as an additional NRO.
Though I don't remember whether Crack-Life has custom code or not.
 

KHEOPS

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Thank you for that.

Works perfectly well
I can quit the game from the halflife interface, the game works well but is not full speed 60 fps all the time, drops to 45 fps from time to time. ( not docked )
 
Last edited by KHEOPS,

wicksand420

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I got cracklife to load by renaming the folder to bshift and loading it with the blue shift nro

so far there is no problems, seems to be working as well as the other halflife games
 
Last edited by wicksand420,

cpasjuste

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I am aware of the hard crash and it is documented in the release notes. But the current behavior is more in close with the correct usage of libnx, and reviewing the stack trace it seems to be the hbmenu process causing the cash. But this is probably triggered by not closing / freeing something. Exiting using the home screen + close software should be fine on both afaik.
As you run under hbmenu process, it will always report hbmenu process in dumps :)
 

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