Objects should be documented, some objects that crashed my game are the rope (i didn't know about rails) and both the big and normal raccoon goomba, they too seem to need a railOkay, thanks. What about certain items crashing the game?
Objects should be documented, some objects that crashed my game are the rope (i didn't know about rails) and both the big and normal raccoon goomba, they too seem to need a railOkay, thanks. What about certain items crashing the game?
AllRailInfos is a group separated from other object types, so yesOkay. Is it OK if AllRailInfos is first on the object list, as long as the rest is in order?
Did you draw that? It looks really good.View attachment 50879
Concept for a level ! Like a world that is sinking
Exelix when trying to export in maya 2012 using nw4c i get the following error. how dod i fix and what does it mean?AllRailInfos is a group separated from other object types, so yes
You didn't setup well the nw4c toolkit, i can't tell too much, make a system variable called NW4C_ROOT that points to your "NintendoWare Tools" folder,then run the exporter, it will give error again, if you look in the console windows of maya, you'll understand how to setup other foldersExelix when trying to export in maya 2012 using nw4c i get the following error. how dod i fix and what does it mean?
// Error: CreativeStudio cannot be found: (NW4C_ROOT is not defined)
<C1>
<D2 Name="AngleH" StringValue="*AngleH value*" />
<D2 Name="AngleV" StringValue="*AngleV value*" />
<A0 Name="Category" StringValue="Map" />
<A0 Name="Class" StringValue="Parallel" />
<D2 Name="Distance" StringValue="*Distance*" />
<D1 Name="UserGroupId" StringValue="*Camera id*" />
<A0 Name="UserName" StringValue="CameraArea" />
</C1>
<C1>
<D2 Name="AngleH" StringValue="0" />
<D2 Name="AngleV" StringValue="0 (or 10 to give a bit of angle)" />
<A0 Name="Category" StringValue="Map" />
<A0 Name="Class" StringValue="Parallel" />
<D2 Name="Distance" StringValue="1000" />
<D1 Name="UserGroupId" StringValue="1" />
<A0 Name="UserName" StringValue="CameraArea" />
</C1>
Another user had this problem, this may be related to the size of the model if it's too big, can you pm me your model ?Hello! I am creating a new model but CollisionsMng.exe no longer works. It stays on 'generating KCL'. After, I used the old obj (the N64 Mario Circuit one) and that also doesn't work. Any help?
ok, sure.Another user had this problem, this may be related to the size of the model if it's too big, can you pm me your model ?
I never had this issue with my models exported from sketchup
What? The N64 Mario Circuit?Thekingy the level shows up in 3d editor, but not in game? why:-)?
What method are you using to play it?yeaa the n64 mario circuit, i Even added the 64.szs in the preloadfile list, nothing shows up in the game. Mario just fall endlessly down :/
Well, did you put the files in the same folders as the .zip?using citra to check why :-)? i have a 2ds, but it just takes long to recompile and reinstall, you think it is the reason why :-)?