Homebrew [WIP][Release] HexEditor v0.1

AileenLumina

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It would be ABSOLUTELY AWESOME if this would get a patches plugin system thing. I'll try to explain:
  • People could just make a text file with title_id, savefile path, offsets, edits and what those edits do.
  • The app scans a specific folder for those plugins and adds shortcuts to them to the start menu.
  • The app then dumps the save file of the title_id, then displays a menu where you can apply all edits the plugin provides.
  • Et voilà, save editor making made easy as heck, as well as using them. :)
Hope you get the idea. :)
 
Last edited by AileenLumina,

marshmallow

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It would be ABSOLUTELY AWESOME if this would get a patches plugin system thing. I'll try to explain:
  • People could just make a text file with title_id, savefile path, offsets, edits and what those edits do.
  • The app scans a specific folder for those plugins and adds shortcuts to them to the start menu.
  • The app then dumps the save file of the title_id, then displays a menu where you can apply all edits the plugin provides.
  • Et voilà, save editor making made easy as heck, as well as using them. :)
Hope you get the idea. :)

Hello @AidanLumina,

I think I see what you mean, it's like patching a file in Unix with the patch command using a diff file. That's a good idea ! But what if the value you an to modify isn't at the same offset in two different save files ? I mean if on one save file the offset to be modified is 0x0011FF where on the other one it's 0x001201, if this case is possible, it would be harder to make a patch file.
 
Last edited by marshmallow,

AileenLumina

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Hello @AidanLumina,

I think I see what you mean, it's like patching a file in Unix with the patch command using a diff file. That's a good idea ! But what if the value you an to modify isn't at the same offset in two different save files ? I mean if on one save file the offset to be modified is 0x0011FF where on the other one it's 0x001201, if this case is possible, it would be harder to make a patch file.
You get the idea :D

But yes, you're right. This would only make sense with files that have their information on fixed spots. For all other titles, using NTR is probably a faster and easier way to cheat. :)
 

marshmallow

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Hi guys,

I have uploaded a new version : v0.25. You can find the changelog on the first page. I haven't integrated pluggins or this kind of options yet, I have only made the editor more stable and faster.
I have generated a CIA with makerom command, however the file's size is 42MB (~5MB once compressed, I haven't included it in the attached zip file). Is it normal ? I can't test as I don't have a CFW/EmuNAND, I only have the Homebrew Launcher.

(Is there a way to edit the title of the post ?:P)
 
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AileenLumina

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Hi guys,

I have uploaded a new version : v0.25. You can find the changelog on the first page. I haven't integrated pluggins or this kind of options yet, I have only made the editor more stable and faster.
I have generated a CIA with makerom command, however the file's size is 42MB (~5MB once compressed, I haven't included it in the attached zip file). Is it normal ? I can't test as I don't have a CFW/EmuNAND, I only have the Homebrew Launcher.

(Is there a way to edit the title of the post ?:P)
Oh dear, no one replied yet...
I can't test it, sorry, but the filesize is totally weird. :/
 

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Oh dear, no one replied yet...
I can't test it, sorry, but the filesize is totally weird. :/

It's the same for many interesting homebrew projects. They fall down to the second page after a couple of hours. This subforum has certainly not been cleaned up.

On topic: Nice update. I'm looking forward to plugin/presets! :)
 

marshmallow

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Oh dear, no one replied yet...
I can't test it, sorry, but the filesize is totally weird. :/

It's okay, it motivates me installing a CFW:P

It's the same for many interesting homebrew projects. They fall down to the second page after a couple of hours. This subforum has certainly not been cleaned up.

On topic: Nice update. I'm looking forward to plugin/presets! :)

Thank you, the editor is more stable now, I will start working on this feature^_^
 

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wow.. I think it could be handy making minor tweaks on fan translations with combination with layerfs of ntr and not having to plug in back the sd card to the pc and test again

great job! been dreaming of a portable hexeditor for quite some time now since I don't always have the previlage to use the PC for an hexeditor
 

Ewin

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Hi guys,

I have uploaded a new version : v0.25. You can find the changelog on the first page. I haven't integrated pluggins or this kind of options yet, I have only made the editor more stable and faster.
I have generated a CIA with makerom command, however the file's size is 42MB (~5MB once compressed, I haven't included it in the attached zip file). Is it normal ? I can't test as I don't have a CFW/EmuNAND, I only have the Homebrew Launcher.

(Is there a way to edit the title of the post ?:P)
I can test if u want !
 
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marshmallow

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