I've released another minor update. There's only one new feature, but it'll vastly improve the usefulness of nightmare modules. Here's what's new:
- The STRP control in FEFNightmare can now be used to edit labels in existing blocks. If a pointer already exists at the location, FEFNightmare will simply repoint to a new label. If no pointer exists, FEFNightmare will add one. Note that this works like the spinner controls - you need to hit enter to commit your changes to the file.
- The Person nightmare module now uses IDs for block selection rather than the character names from GameData.bin
- Gave proper names to the 4 unknown entries in all character-related nightmare modules.
- Corrected the "JID Bitflags" entries in the AID modules.