rename in .bch (its work for albw)how do we open ORAS map texture files inside ohana? Have them in bin format, but ohana doesnt recognize it.. and no color alpha saved with dae export? dang but o well, i can make my own alpha channels
rename in .bch (its work for albw)how do we open ORAS map texture files inside ohana? Have them in bin format, but ohana doesnt recognize it.. and no color alpha saved with dae export? dang but o well, i can make my own alpha channels
I didnt implemented import for the AD files directly yet, and some models have weird alpha values, that doesnt affect the view due to the fact that alpha blending is disabled on those, but would affect the DAE since I didnt write RenderState stuff on them yet, but I should implement soon.how do we open ORAS map texture files inside ohana? Have them in bin format, but ohana doesnt recognize it.. and no color alpha saved with dae export? dang but o well, i can make my own alpha channels
Sorry. I forgot to answer. Yes, I plan to add that, and .png texture importing aswell.You have propably read my other post but cant you say if you have plan to add grid disabling/enabling in future?
ah ok, so AD files not implemented yet, thats fine, i can wait on that! Weird alpha value's.. how so? Well at least it'll be supported at leastI didnt implemented import for the AD files directly yet, and some models have weird alpha values, that doesnt affect the view due to the fact that alpha blending is disabled on those, but would affect the DAE since I didnt write RenderState stuff on them yet, but I should implement soon.
1 - The material data is read, just not exporte as of yet. And only DAE format supports this stuff.ah ok, so AD files not implemented yet, thats fine, i can wait on that! Weird alpha value's.. how so? Well at least it'll be supported at least
edit:
also, would material data be readable/viewable also? as far as i know, the uv's in pokemon maps need to be set to repeat/mirror
edit2:
what about support for PB and PK files? Noticed a few BCH files in those packages, which looks like animation data
edit3:
final edit I hope... anyways, it looks like map/dungeon sections in ALBW doesn't show up properly all the way.. any clue as to why?
edit4:
there's a few smash3ds models that wont show up properly, and exporting as a DAE gives an error about skeleton weights or something like that.. also there might be a few models that i came across that has 2 uv layers (so far on gaur plain)
It doesn't have a bcmdl exporter. It only have a .cmdl exporter (that is a different thing), and it is also incomplete. CMDL is only useful if you have NintendoWare For CTR tools.bcmdl export it's broken
1 - well.. i didnt mean it like that.. i mean kinda like this in a way (smash3ds stages being remade for brawl for use)1 - The material data is read, just not exporte as of yet. And only DAE format supports this stuff.
2 - PB files seems to contains BCHs with material animations, and PK files seems to contains BCHs with visibility animations, but I didnt looked it much. It also have some unknow data at the beggining that, judging by the names, I would say that is probably skeletal animation with a custom format.
3 - If you add file name and screenshot, THAT would help because I dont know about which file youre talking. I didnt looked any map from ALBW yet.
4 - If you are talking about the fighter models, they are on .mbn format, not .bch. BCH just contains the texture and skeleton.
It doesn't have a bcmdl exporter. It only have a .cmdl exporter (that is a different thing), and it is also incomplete. CMDL is only useful if you have NintendoWare For CTR tools.
I made a release thread on PPorg for this, which i say that im working with someone (not to mention its on his git) x3OK, but anyway, I have read in Rei's twitter account that him is still working on it, that's why I got confused.
yea I started working on this project again some days ago, through I dont have as much free time as I had before, so progress will be slow. Check back in two or three weeks and I should have something nice to show.gdkchan, do you still plan to continue working on the Rebirth project?
Support for converting textures back from png would be amazing.
Great to hear! All the best, I'm looking forward to any updateyea I started working on this project again some days ago, through I dont have as much free time as I had before, so progress will be slow. Check back in two or three weeks and I should have something nice to show.
Very much looking forward to PNG support! Thanks for returning to this project at such a critical time for romhacks.yea I started working on this project again some days ago, through I dont have as much free time as I had before, so progress will be slow. Check back in two or three weeks and I should have something nice to show.