You need to open a file first... Read the instructions I provided.Nothing happen what I use those 4 buttons
Also note that I didn't added support for the 14241342435365346439 different container formats used on Pokémon.
I will add support for it soon. They are BCH files inside a simple container, the only thing that Ill need to think about is what I will do for containers with more than 1 bch. Also the format of the file isn't .154 or .133.So, you're probably not willing to add extra support for just .154 / .mm files? It's a shame, really, because that's kinda exactly where the original Ohana3DS has huge compression issues.
In short; adding support for those overworld model formats would make all texture edits better.
.133 / .ad support would be great as well ;_;
They are BCH files inside a simple container, the only thing that Ill need to think about is what I will do for containers with more than 1 bch.
Also the format of the file isn't .154 or .133.
They are containers with BCH files (used for models, sometimes textures and some types of animations aswell) inside, and also other data related to the content inside.The two starting letters in hex refer to their filetype, right? Then, .ad files, they contain only textures, but they do also have BCH in hex. I find it kinda weird, but I'm not an expert.
Well I don't use garctool, but afaik the old version had a bug that made it append those numbers to the files instead of the actual name from the signature. So those numbers are nothing but a bug on the program.Well, I use GARCTool without holding ctrl, so I was mistaken.
Can you see if changing the hue of the original texture works?Tried to replace textures in Smash .bch files; all textures were the original size.
Pressing R to go into training room triggers an infinite loading screen.
Nope, nothing changed at all.Can you see if changing the hue of the original texture works?
I'm trying to use the model converter but I can't find the obj file I need. :/Using the model converter kind of works. I got the model of duck hunt's can to be exported, and imported over samus' missiles without textures.
Everything else I try just ends up crashing the game though. Except a random model of Bart Simpson which didn't show up, but didn't crash.
We're one step closer to Bart simpson in smash...
Can you send me the original and modified bch files?Tried to replace textures in Smash .bch files; all textures were the original size.
Pressing R to go into training room triggers an infinite loading screen.
Can you give a list of the files that works and the ones that doesn't? That is, the relevant paths to the files.Using the model converter kind of works. I got the model of duck hunt's can to be exported, and imported over samus' missiles without textures.
Everything else I try just ends up crashing the game though. Except a random model of Bart Simpson which didn't show up, but didn't crash.
We're one step closer to Bart simpson in smash...
No because it uses DirectX. And I don't think it would work with Wine either.Well there be a Linux build? Or will Wine work?
Can you send me the original and modified bch files?
Can you give a list of the files that works and the ones that doesn't? That is, the relevant paths to the files.