The actual exploit we'll release with has been done and working about 2ish months actually. The work that's being done right now includes building solid tools for homebrew devs and power users, ensuring everything is as easy as possible for end-users (think hackmii installer), reducing brick risk to zero, and loads of polish. We've got a lot of Surprise Features™ that we'd like to have ready for launch too, but we'll hype those up closer to that time.
There's a pretty big heap of work left to do (particularly concerning brand new things that are being RE'd and implemented from scratch, but also accessibility/UX stuff), but once everything's closing in on being finished you'll know.
In the meantime, I again encourage people to try building homebrew using
wut and to help expand the capabilities of their library with PRs. If you create some cool rpx-based homebrew that you'd like to have in a showcase sort of thing, you should get in contact and shoot us a github link.
Anything built with wut and working under loadiine will be directly compatible with our hax and will be launchable directly from the home menu. HB on our hax will have maxed permissions and such of course, but the loadiine environment is enough to test the majority of homebrew games, emulators, and etc.
That's all for the time being! Thanks in advance to anyone who contributes.