I just remembered that updating should also mean I'm finally able to use the manual in Mario Maker. Can't get much more exciting than that.
Me too, we'll all get roasted by then.I'm gonna be laughing so hard when someone releases an IOSU exploit for 5.3.2 / 5.4.0 in the next coupleá days!
Change your signature to:If never will be released i really don't care even if iosu will be released for 5.3.2
So, you didn't update?@AboodXD "we'll all"? Nope, I'm not gonna do the same mistake again, as back then when MN1 released the 5.3.2 kexploit!
Change your signature to:
Wii U 5.5.1 (MP4 Exploit + Illuminati Hax + vWii Hack)
No, it is MP4 exploit + Illuminati Hax.Hehe thanks i wanted to do already but it's still a html exploit (because it needs to be launched from the browser)
No, it's MP4 exploit + Illuminati Hax.
The HTML Exploit was patched in 5.4.0 (or 5.5.0, I don't remember)
The payload is now loaded with the "MP4 exploit".Yes right but a payload needs to be loaded.
LolOne word, Ryan
Sent from my iPhone using Tapatalk
The payload is now loaded with the "MP4 exploit".
HTML exploit doesn't exist for 5.5.1, it was patched.
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BTW, there is an IOSU exploit for 5.3.2 that Marionumber1 and others are working on.
But I doubt it'll be released before the one that Team SALT is working on.
The actual exploit we'll release with has been done and working about 2ish months actually. The work that's being done right now includes building solid tools for homebrew devs and power users, ensuring everything is as easy as possible for end-users (think hackmii installer), reducing brick risk to zero, and loads of polish. We've got a lot of Surprise Features™ that we'd like to have ready for launch too, but we'll hype those up closer to that time.
There's a pretty big heap of work left to do (particularly concerning brand new things that are being RE'd and implemented from scratch, but also accessibility/UX stuff), but once everything's closing in on being finished you'll know.
In the meantime, I again encourage people to try building homebrew using wut and to help expand the capabilities of their library with PRs. If you create some cool rpx-based homebrew that you'd like to have in a showcase sort of thing, you should get in contact and shoot us a github link.
Anything built with wut and working under loadiine will be directly compatible with our hax and will be launchable directly from the home menu. HB on our hax will have maxed permissions and such of course, but the loadiine environment is enough to test the majority of homebrew games, emulators, and etc.
That's all for the time being! Thanks in advance to anyone who contributes.
Like I said, an exploit without the tools after is pointless, have fun bricking your consoleI'm gonna be laughing so hard when someone releases an IOSU exploit for 5.3.2 / 5.4.0 in the next coupleá days!
@NWPlayer123
That was just a theory... ^^
The actual exploit we'll release with has been done and working about 2ish months actually. The work that's being done right now includes building solid tools for homebrew devs and power users, ensuring everything is as easy as possible for end-users (think hackmii installer), reducing brick risk to zero, and loads of polish. We've got a lot of Surprise Features™ that we'd like to have ready for launch too, but we'll hype those up closer to that time.
There's a pretty big heap of work left to do (particularly concerning brand new things that are being RE'd and implemented from scratch, but also accessibility/UX stuff), but once everything's closing in on being finished you'll know.
In the meantime, I again encourage people to try building homebrew using wut and to help expand the capabilities of their library with PRs. If you create some cool rpx-based homebrew that you'd like to have in a showcase sort of thing, you should get in contact and shoot us a github link.
Anything built with wut and working under loadiine will be directly compatible with our hax and will be launchable directly from the home menu. HB on our hax will have maxed permissions and such of course, but the loadiine environment is enough to test the majority of homebrew games, emulators, and etc.
That's all for the time being! Thanks in advance to anyone who contributes.