Hacking Wii U Hacking & Homebrew Discussion

codychaosx

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Silly random question. How do we know Hykem isn't trolling all of us. Has he released stuff for the scene before or is there anything else that vouches for his validity?

Totally not being insulting or anything I realize he could just be someone new to the scene as well. I was just curious and not familiar with any of the guys in the Wii U scene.
 

moops44

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Silly random question. How do we know Hykem isn't trolling all of us. Has he released stuff for the scene before or is there anything else that vouches for his validity?

Totally not being insulting or anything I realize he could just be someone new to the scene as well. I was just curious and not familiar with any of the guys in the Wii U scene.
HAHAHAHHAHHAHAH


https://github.com/wiiudev/libwiiu

scroll down to credits stupid
 

oumoumad

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Silly random question. How do we know Hykem isn't trolling all of us. Has he released stuff for the scene before or is there anything else that vouches for his validity?

Totally not being insulting or anything I realize he could just be someone new to the scene as well. I was just curious and not familiar with any of the guys in the Wii U scene.

We're talking about someone who's been reverse engineering the IOSU this whole year.
He has been contributing to the http://wiiubrew.org/wiki almost daily
 

gamesquest1

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No, that doesn't work. You can ask @Marionumber1 if you want.

--------------------- MERGED ---------------------------


No, what we mean by USB access is running games with loadiine from a USB for example, which isn't possible yet.
but it is, but its execution is very limited/impracticable with it being dependent on a very small game being injected into another games save area......but just because it isn't real world practical doesn't mean it didn't happen.....it just means its not fit for real world usage but still serves as a PoC, the game is indeed loading from a USB hard drive....but with the IOSU exploit around the corner i don't think anyone should bother trying to find botchy hamfisted jobs to get USB loading working, as i said it was done more as a PoC rather than an real proposal for USB loading
 
Last edited by gamesquest1,
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Kingfish4200

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Yeah. What if Nintendo would be able patch IOSU exploit in 5.6 firmware, but Nintendo can't find the private exploit by themselves. Why do Nintendo a favor by needlessly letting them kill all exploit in one go?
you can gurentee nintendo have their spys lurking around in here trying to get all the info they need. Pretending to be our best friends
 

MrKeplerton

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you can gurentee nintendo have their spys lurking around in here trying to get all the info they need. Pretending to be our best friends

Hi guys! Totally not a Nintendo Representative here. Been following this thread for a while, and just want to say that i'm really excited for hykems progress. Also, merry christmas/chanukkah/thursday/whatever to everyone :)
 
Last edited by MrKeplerton,

NWPlayer123

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If you want a better understanding of how the Wii U works, from my understanding, it's boot0 (which we've had for a while) -> boot1 (needs a special key nobody has) -> loads IOSU into the ARM processor, which starts initializing PowerPC -> Cafe OS is loaded and it starts loading the system menu. If you have access to ARM, you can skip most steps, IOSU on the ARM sets everything up, if you have access then you can do anything PowerPC side and a bunch of stuff ARM side too. Just modify memory from the ARM to add kern_read and kern_write and tada, loadiine, cafiine, tcpgecko all work. The OS isn't region specific so it should work across the board, unless it has weird buffer issues like ours does >.>
Also, since IOSU does all the hardware accessing, you can have SD and USB access in any app, access the raw data from the disc drive to dump it, and emuNAND. You *SHOULD* also be able to install your own titles then, so it can also have a permanent exploit.
 
Last edited by NWPlayer123,

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