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QUOTE said:Doesn't bother me much, but I guess it's because I'm old enough to remember getting 128k pieces from Usenet over a 14.4, and only losing a few minutes when something went wrong in transit, rather than hours or days if the binary had been unsegmented.
I don't roam around Usenet like I used to, but as I understand it, most NDS releases happen on Usenet, spread to IRC, and spread to the web. The beginning of this chain is, reasonably, segmented files. Some websites extract and repack them (often with ad URLs for their site as some sort of claim of ownership), some preserve the scene release format. If you prefer the former, frequent sites that adhere to that way of doing things.
If you prefer the former, but get your stuff from Usenet, keep crying those tears, because it's not changing anytime soon, due to the nature of the beast. If you can't understand and accept that, maybe you've got the wrong hobby.
Correct.
QUOTEPardon me if I'm ignorant on today's Usenet, but is this accessible to the majority of ISP newsservers? As I alluded to, I've been out of the Usenet loop for close to 3 years now, but even that recently, my local cable provider's service wouldn't tolerate anything over 5MB.
NDS doesnt have any own release standards. Most groups release the games in .zip files. But its harder for them to get pred on the scene. .rxx is a bette standard because its more accepted in the scene and its easier to "race" the files even if they are small.
NDS doesnt have any own release standards. Most groups release the games in .zip files. But its harder for them to get pred on the scene. .rxx is a bette standard because its more accepted in the scene and its easier to "race" the files even if they are small.
This is the reason why, its only for scene purposes. Multiple people can trade rar releases at the same time while huge zips cannot. Also it makes things slightly easier for archivers as rars wont have lots of pointless files added into them like zips, just rar/sfv and nfo and not other added messages or modification to the files. Most of the main groups have switched to it now, its not outdated like zips designed for BBS distribution.
Maybe you're new to Usenet. Maybe you don't understand how binary retention works, or how many ISP's newsservers dump binaries over a fairly low size. Or maybe you do know that, and just want them to cater to you.
Whatever the circumstances, you're wrong, and you're staying wrong, and the hole you dig yourself only gets deeper.
blah blah blah i'm a kid blah blah dunno how usenet works blah
Maybe you're new to Usenet.
Maybe you're new to Usenet. Maybe you don't understand how binary retention works, or how many ISP's newsservers dump binaries over a fairly low size. Or maybe you do know that, and just want them to cater to you.
Whatever the circumstances, you're wrong, and you're staying wrong, and the hole you dig yourself only gets deeper.
WTF has usenet got to do with NDS SCENE releases? You are the one in the wrong here.
14.3mib rarred release should be taken up as standard for NDS games IMO (even if I do like single zip files - makes it seem more like the n64 days... ;> ).
SCENE releases usually start from Peer-to-Peer -> Newsgroups/Usenets -> IRC -> FXP -> Topsites etc.
It's more likely to see a release begin it's distribution starting at Usenets.
Blows my mind this thread is 3 pages long. The question was answered like the second post.
It's essential to have multiple smaller file rar's in case of corruption during download. It will save you the trouble of having to download the entire file again (be it a 4gb Wii Iso or 7gb 360 iso or whatever size DS roms are, like 50mb or something). Instead you just re-download the rar(s) that failed the crc check.
There's really no argument against this because who really wants to download a 7gb file twice? Nobody!
thats because you've been downloading some repackaged stuff, not the original releases.Most of the DS Roms I've downloaded recently are one big rar, with a few small rar files inside (About 4MB each).
This makes no sense at all, because even if one of the .rxx files was corrupted, redownloading the whole file wouldn't have any effect anyway.
Most of the DS Roms I've downloaded recently are one big rar, with a few small rar files inside (About 4MB each).
This makes no sense at all, because even if one of the .rxx files was corrupted, redownloading the whole file wouldn't have any effect anyway.
thats because you've been downloading some repackaged stuff, not the original releases.
Most of the DS Roms I've downloaded recently are one big rar, with a few small rar files inside (About 4MB each).
This makes no sense at all, because even if one of the .rxx files was corrupted, redownloading the whole file wouldn't have any effect anyway.
thats because you've been downloading some repackaged stuff, not the original releases.
Yeah, I know, but still, the games are usually around 64MB, and splitting them into 4MB files is just silly :/.
I think I remember downloading an 8MB game that was split into parts at one point in time...
Most of the DS Roms I've downloaded recently are one big rar, with a few small rar files inside (About 4MB each).
This makes no sense at all, because even if one of the .rxx files was corrupted, redownloading the whole file wouldn't have any effect anyway.
thats because you've been downloading some repackaged stuff, not the original releases.
Yeah, I know, but still, the games are usually around 64MB, and splitting them into 4MB files is just silly :/.
I think I remember downloading an 8MB game that was split into parts at one point in time...
Did we miss the rest of the thread?
Did we miss the rest of the thread?Â
Yeah, tl;dr, couldn't be bothered going through all the pages on this slow internet.