That's complete bullshit. The eye doesn't even see in frames to begin with.60 frames is the max a human eye can see, anything over looks, and plays like 60 frames.
30 is playable but you do notice it, so anyone that doesn't like lights flickering or something like that, wouldn't like it. But in some cases games like cup head was animated in 16 frames and used a skip frame method ( not sure the exact name) made it possible for 30-60 fps
That's right, but people can see a period between frames... mainly a studerThat's complete bullshit. The eye doesn't even see in frames to begin with.
dunno where you got the idea that 60 is the limit the human eye can see but there's a reason as to why high refresh rate monitors are popular lmaoThat's right, but people can see a period between frames... mainly a studer
My baddunno where you got the idea that 60 is the limit the human eye can see but there's a reason as to why high refresh rate monitors are popular lmao
But most third party switch games runs at 30 or lower...I enjoy my 60Hz 1080p screen just fine. It keeps up with my Switch games just fine. I only struggle with screen realestate for Photoshop, but that's about it.
NO WAY IF THAT WASN'T OBVIOUS! Lmao, slow/static scenes in 15FPS could be acceptable, hell, in static scenes even 2FPS seems acceptable, like no way dude.My bad
"60Hz monitor will always show 60 FPS, no matter how much FPS your game is able to provide. - High refresh rates are noticeable only in dynamic scenes; in slow or static scenes you rarely will seeany difference beyond 30"
A scene without motion won't have smoother motion at 60FPS? Could it be because it lacks motion? /sMy bad
"60Hz monitor will always show 60 FPS, no matter how much FPS your game is able to provide. - High refresh rates are noticeable only in dynamic scenes; in slow or static scenes you rarely will seeany difference beyond 30"
True, you don't see people complain that their desktop is actually running at less than 14 FPS (and most of the time at just 1-3), as there's nothing moving besides the mouse, so how do people think you have to clarify such an obvious thing?NO WAY IF THAT WASN'T OBVIOUS! Lmao, slow/static scenes in 15FPS could be acceptable, hell, in static scenes even 2FPS seems acceptable, like no way dude.
The age old question that has an infinite amount of answers and opinions.
Part of the reason I prefer the N64 Ocarina of Time over the 3DS version is because frame rate. The choppier frame rate gives it a creepier feel and atmosphere to it. Think of silent films in the early 1900's running at 16 fps and human movement looks unnatural and creepy. The dark and creepy atmosphere is one the reasons I like the N64 Ocarina of Time and Majoras Mask. I can see developers using lower frame rates as an artistic choice. You can run the game at 60fps but have an enemy run at a lower frame rate so that its movement looks creepy.The n64 era thooooooooo
On a 60hz monitor those rounding's are called 3:2 pull down when displaying 24fps content. In Movie Theaters most film is projected at 48 or 72 fps or more to reduce flicker to make it watchable. The human eye can distinguish spaces between frames if you display film at 24fps as is.A little correction, refresh rate and FPS are basically the exact same thing, only difference is that refresh rate has to do with the frequency crystal used for the screens, so while refresh rate is in Hz, it's the same as FPS (eg: rf of 60Hz is 60FPS). No need to separate those two. Also, while the picture supposedly shows the "difference", it's not really accurate. You can't compare 60 and 24FPS on the same screen all the time, as one of the two will actually get chopped because of round ups/downs. So you can only compare things like 30 and 60 on a 60Hz monitor (basically it needs to be dividable by the same number for both, so something like 30 and 60 in a 75Hz monitor aren't displayed properly and same goes if you are on 144 where everything needs to be at least slightly chopped distorted unless you resort to fill-ins).
I never said anything against that, but the fact remains that unless the monitor is displaying the same FPS or an integer multiple of it, the image shown will be at least a tiny bit distorted because of the round ups/downs. To properly compare something like 24 and 30, you need either a 120FPS monitor or two separate ones running at 24 and 30 individually.On a 60hz monitor those rounding's are called 3:2 pull down when displaying 24fps content. In Movie Theaters most film is projected at 48 or 72 fps or more to reduce flicker to make it watchable. The human eye can distinguish spaces between frames if you display film at 24fps as is.
No it doesn't. You probably don't notice that because you are using a 60hz monitor and a 60hz monitor can't show anything above 60fps anyway. Ofcourse when you use riviatuner or fraps it will show more but on a 60hz monitor you are limited to 60fps even when it is going higher. Get a 144hz or higher monitor and then see if you will still say the same60 frames is the max a human eye can see, anything over looks, and plays like 60 frames.
30 is playable but you do notice it, so anyone that doesn't like lights flickering or something like that, wouldn't like it. But in some cases games like cup head was animated in 16 frames and used a skip frame method ( not sure the exact name) made it possible for 30-60 fps