That's the main thing I want. Hopefully, It can be at an "undistorted" screen resolution as well, along with the NES. I play both NES and SNES on my Android phone still (even though I can easily play them in my 3DS with my SuperCard DSTwo) simply because the screen looks perfect. Whereas on the 3DS, they look incredibly "smooshed" and distorted to me, no matter how I tweak the settings.When the 3DS is hacked, it would be great to see a SNES emulator.
Has anyone mentioned that it would be cool if they could get a Dreamcast emulator working on the 3DS? Because if not, it definitely would be cool if they could get a Dreamcast emulator working. And Maybe MAME that would be sweet.
That's what I figured.you will NEVER see a dreamcast emulator on the 3ds, its way too powerfull a system to be emulated its comprable to a ps2
The following video is the DC failing on the PSP. It is worthy to note that it does eventually boot and attempt to run even on this low spec hardware. If optimised it would be touch and go on the 3DS.That's what I figured.you will NEVER see a dreamcast emulator on the 3ds, its way too powerfull a system to be emulated its comprable to a ps2
The PSP can almost run N64 at playable speeds so of course the 3DS would run it ok.(may seem like it has nothing to do with 3DS but give it a sec) Many people seem to miss the fact the PSP had an emulator for PSone before Sony made theirs. It wasn't good at all. It emulated few games. It was like Daedalus in it alpha stages but for PSX. Sony took 1 stab and made it nearly perfect in a short while. The 3DS COULD be capable of N64 emulation, we don't know. A dev who makes an emulator has to know alot about both systems to do it well. Obviously, Sony knows their own stuff so PSX on PSP came out very nicely.
I want ultra64 (killer instinct 1&2 arcade emu) ported.
Likely won't happen though.
At most, I'd say n64. If that runs near perfect, then everything less powerful is possible.
Original ds had a couple 64 games ported, so I don't think the more powerful 3ds running a 64 emu is that far fetched.
Although I still don't see a hack happening soon if at all.
Well, I know that Majora's Mask just barely runs (and not even somewhat bug free) on my Android phone, which has a 1ghz processor. Granted, the 3DS is dual core, but I don't think dual core 256mhz is going to cut it.I know Mario 64 wasn't emulated or a direct port, but still proves it can be done.(in a way)
The big question is; would games that required the expansion pak be doable?
Going by the general rule that a system should be 4x more powerful than the system being emulated for games to run well, I don't see Conker's Bad Fur Day running smoothly on 3DS.
Who knows though? We all may be pleasantly surprised.
It'll be a LONG time before we see any hack though.
The specs you're remembering are from a shitty IGN rumour. Two 256MHz ARM11 processors they said. This was never confirmed nor denied, and we still don't know the true specs. However, that's massively underclocked compared to stock ARM11. Still smells fake after all this time.Well, I know that Majora's Mask just barely runs (and not even somewhat bug free) on my Android phone, which has a 1ghz processor. Granted, the 3DS is dual core, but I don't think dual core 256mhz is going to cut it.I know Mario 64 wasn't emulated or a direct port, but still proves it can be done.(in a way)
The big question is; would games that required the expansion pak be doable?
Going by the general rule that a system should be 4x more powerful than the system being emulated for games to run well, I don't see Conker's Bad Fur Day running smoothly on 3DS.
Who knows though? We all may be pleasantly surprised.
It'll be a LONG time before we see any hack though.
Interesting... so is there no real info as to the processors at all? I'm surprised no one has just cracked one open to examine the actual physical processors and other components.The specs you're remembering are from a shitty IGN rumour. Two 256MHz ARM11 processors they said. This was never confirmed nor denied, and we still don't know the true specs. However, that's massively underclocked compared to stock ARM11. Still smells fake after all this time.
Those are prototype specs, not final 3ds product specsPS1: 33.8 Mhz 32-bit CPU, nameless GPU (effects: texture mapping, flat & gouraud shading, ect.), 2 MB main ram, 1 MB VRAM, can do 180K texture mapped and light sourced polygons per second.
N64: 93.7 Mhz 64-bit CPU, 62.5 Mhz RCP (effects: everything the PS1 did + bilinear filtering, mip mapping, anti-aliasing, environment mapping, ect.), 4 MB RDRAM (expendable to 8 MB via Expansion Pak), can do 100K polygons in N64 quality in Fast3D mode and 500 to 600K polygons in PS1 quality in Turbo3D mode
there you go if anyone has trouble comparing..