jaouad said:I have been using wbfs for a long time, till today I decided to change it into fat or ntfs.
What do you guys reccomend me?
Yes and no. Converting an iso to .wbfs will not only remove any 'empty data' the iso might have had, but it will split them as well if the data part is larger than 4GB. It's not annoying at all. In fact, with a program like wii backup manager, you won't even notice if games are split. Not while converting, and even less while playing (I honestly cannot tell which of my games are split and which aren't).jaouad said:But isn't it that fat32 splits the iso's bigger than 4 gig? Isn't that kind of anoying?
wishmasterf said:Only 1 word:
ext4: should be the stablesed, fastest and easiest to use filesystem. cfgusbloader and usbloadergx support that format.
wishmasterf said:Only 1 word:
ext4: should be the stablesed, fastest and easiest to use filesystem. cfgusbloader and usbloadergx support that format.
Yes that's really true, because WBFS doesn't need any defragmentation tools and because *all* USB loaders supports WBFS in an very fast way and because the management overhead (in size and time) is very small and because there is no need for split files.EmbraceFiction said:FAT32 is strongly recommended over WBFS.
WBFS is no longer needed.
Ext2fs = ext2/3/4, as far as I know. And, imo, ext4 best Filesystem in general and for me, since I only use Ubuntu as my OS and the big partition on my HD for Games/MediaFishaman P said:wishmasterf said:Only 1 word:
ext4: should be the stablesed, fastest and easiest to use filesystem. cfgusbloader and usbloadergx support that format.
As far as I know, CFG only supports ext2fs.
Wiimm said:Yes that's really true, because WBFS doesn't need any defragmentation tools and because *all* USB loaders supports WBFS in an very fast way and because the management overhead (in size and time) is very small and because there is no need for split files.EmbraceFiction said:FAT32 is strongly recommended over WBFS.
WBFS is no longer needed.
I will stay on WBFS!
Wiimm said:Yes that's really true, because WBFS doesn't need any defragmentation tools and because *all* USB loaders supports WBFS in an very fast way and because the management overhead (in size and time) is very small and because there is no need for split files.EmbraceFiction said:FAT32 is strongly recommended over WBFS.
WBFS is no longer needed.
I will stay on WBFS!
Coto said:Wiimm said:Yes that's really true, because WBFS doesn't need any defragmentation tools and because *all* USB loaders supports WBFS in an very fast way and because the management overhead (in size and time) is very small and because there is no need for split files.EmbraceFiction said:FAT32 is strongly recommended over WBFS.
WBFS is no longer needed.
I will stay on WBFS!
But sadly, it tend to corrupt drives/partitions on heavy data transfer, modify.
When I lost my 250GB WBFS a year ago, I swear i WOULDN`T ever use it again. Then I used FAT32 and everything worked as it should.
Actually I use NTFS for USB Loaders and works perfectly, this way I can load up tons of data 4GB
Coto said:No, in fact FAT is better. Just because of older/more computer machine flexibility.
And let´s pretend this:
I have a 500GB WBFS formatted drive, and a single game corrupted the whole partition, (meaning freezes in middle gameplay, no loads, no iso -presound from the loader, etc) how ´d you fix this? Use a PC app to 'fix' the WBFS mbr? What about all the other games that have been corrupted? You´d have to re-format entirely your drive in WBFS again, etc..
At least in NTFS/FAT there´s a chance you can recover the mbr or partition flag through various DOS utilities (even if it is unrecoverable), then recover the most games you have through Wii Backup Manager.
Besides that, FAT32 has better compatibility between electronic devices than any other file format. If fragmentation occurs you can fix it easily through Windows95+ ScanDisk/chkdsk utility, or defrag.