Ok.. there's a new problem.
**
I'll be referring to these two cIOS's.**
- 249 = [56] d2x-v10beta53-alt (rev 21010)
- 251 = [57] waninkoko-v19 (rev 65535)
I placed my emuNAND in the root of the SD card. Then I changed the individual game settings for all my N64 VC games, making it so that they would load using cIOS251. But when I start the game my Wiimote turns off and loses sync.
If I wait a moment a message will pop up that says "You will need the Classic Controller." (I have one plugged in, but the Wiimote is off so it doesn't recognize it) -- At this point I can hold down 1 and 2 to resync the wiimote but then I receive a NEW error message that says....
"There is not enough available space in the Wii system memory.
Create 1 block(s) of free space by either moving files to an SD Card or deleting files in the Data Management Screen.
Press the A Button to return to the Wii Menu."
I started noticing that this only happened to the N64 games that I had never loaded up before (or never loaded up while using that particular emuNAND). And I knew that it wasn't a space issue. So I started to assume that what's REALLY happening is that these games are trying to create save slots in the emuNAND when they boot up for the first time. (apparently cIOS251 isn't allowing that to happen.)
So my quick fix for that was to load up the unplayed game using cIOS249. This allowed the emuNAND to generate a save slot for that game and then continue on to the game's title screen. Now I figured that since I had got passed that block, that I should go back and try to load the game using cIOS251 again. The Wiimote is still turning off and losing sync, but once I resync it, the game actually starts up.
I know that the emuNAND isn't to blame for why it's losing sync because my emuNAND is a build of my Wii's own NAND dump. Also, if I run any other VC games using cIOS249 (instead of cIOS251), the Wiimote doesn't lose sync.
***
I just now recreated all the steps, except this time I have a copy of my emuNAND in the root of my USB drive instead of my SD Card. All of the same things are happening, except NOW the Wiimote doesn't lose sync while loading from 251..... That doesn't make any sense!!! I'm still getting the memory error, while using 251. But the Wiimote no longer loses sync if I'm loading from the USB drive instead of the SD card. What could be causing that???
The games boot up a whole lot faster using 249. -- I remember (in the past) changing my 251 to waninkoko's v19 because it offered increased compatibility with N64 VC games. But I think at that time I was running d2x-v8-final on cIOS249.
Is this an issue with waninkoko's v19? And is there any reason why I would still need to use waninkoko's v19 over d2x-v10beta53-alt?