Good day or Night. I'm currently making a Nintendo 3DS game using Unity, and I'm trying to make the character controller script use the Circle pad for controlling the character. But it only uses the D-pad, and it's not comfortable / nor do I want that control scheme. If there's a way to configure Unity's Input System that would be amazing. *Note: I know that there is a package that checks for input from the console (that's why the script works with the D-pad), but the It seems that the 3ds doesn't support Joystick axis for "Horizontal", "Vertical" and I don't know witch joystick button variable corresponds with the 3ds's buttons. Also I want to say that I'm only able to make a 2d scene and tweak the camera that it becomes a "3d" scene. Why? Because it doesn't export the game properly and the 3d camera doesn't show anything, and on Citra shows 0 fps.