Basically I wanted to provide a much more simple solution than using the java stuff as some people have a lot of issues with it. What I'll be explaining is how to set up an extremely simple local server to host your exploits and homebrew. I've also made a video that will be posted at the bottom of this OP that'll physically walk you through it.
Step 1: Getting the files
I have provided an archive that contains the necessary files so you don't need to go fishing for them all.
What you will need is below:
Inside, there will be 2 folders, 1 titled "Wii U Server" and 1 titled "wiiu". Put the "wiiu" folder on the root of your Wii U's SD card.
Step 2: Running the server
Open the "Wii U Server" Folder and there will be another folder titled "550". Open this folder and it should look like this:
This is folder contains the 5.5.x kernel exploit, the python server, loadiine, and hbl. Click on "Exploit Server.bat" and it'll look like this:
This means that the contents of "C:\Users\X\Desktop\kexploit stuff\Wii U Server\550" are being hosted on your newly created local server. To access this server, open command prompt and input "ipconfig" and get your local IP (IPv4)
Step 3: Loading the server on your Wii U
Go to the internet browser on your Wii U and go to the URL bar. Type in "http://192.168.X.XXX:8000"(input your own IP), bookmark it, and then select 550hax.mp4. After that, reload the bookmark and select either hbl.mp4 or loadiine_gx2.mp4.
Step 4: Putting more homebrew on the server
If you want to put more homebrew than just loadiine, hbl, etc; use @Kakkoii's bin2mp4 converter and place the resulting mp4 into the server folder. If you want to the homebrew to show up on the HBL, then put the provided hb in the /apps folder on the SD card.
If you have any questions relating to this server process, ask here. If it's about Loadiine, hbl, etc; then ask in their selective threads.
Credits to @dimok for Loadiine and HBL, @NWPlayer123 for porting Loadiine, @Kakkoii for bin2mp4 converter, @Marionumber1 and co. for their kernel exploit and scene support, etc.
Threads: Homebrew Launcher, Loadiine, and bin2mp4
Video:
Step 1: Getting the files
I have provided an archive that contains the necessary files so you don't need to go fishing for them all.
What you will need is below:
- kexploit stuff.zip
- Python 3
- Loadiine (Optional as it's included in the .zip)
- Homebrew Loader (Optional as it's included in the .zip)
Step 2: Running the server
Open the "Wii U Server" Folder and there will be another folder titled "550". Open this folder and it should look like this:
Go to the internet browser on your Wii U and go to the URL bar. Type in "http://192.168.X.XXX:8000"(input your own IP), bookmark it, and then select 550hax.mp4. After that, reload the bookmark and select either hbl.mp4 or loadiine_gx2.mp4.
If you want to put more homebrew than just loadiine, hbl, etc; use @Kakkoii's bin2mp4 converter and place the resulting mp4 into the server folder. If you want to the homebrew to show up on the HBL, then put the provided hb in the /apps folder on the SD card.
If you have any questions relating to this server process, ask here. If it's about Loadiine, hbl, etc; then ask in their selective threads.
Credits to @dimok for Loadiine and HBL, @NWPlayer123 for porting Loadiine, @Kakkoii for bin2mp4 converter, @Marionumber1 and co. for their kernel exploit and scene support, etc.
Threads: Homebrew Launcher, Loadiine, and bin2mp4
Video:
Last edited by Psi-hate,