Hacking [Tutorial] How to "Undub" Zelda: Breath of the Wild

Lhos

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Is there anything different from the guide that you did? Because I'm following the guide exactly (afaik) and I'm unable to get WUP installer to install it

The only thing I did differently from the guide is that I went through both the USen and JPja audio folders, listened to all the recorded dialogue for each cutscene, and assembled a combination of the two according to personal taste. It installed just fine and seems to run without issue (though with my luck it'll crash somewhere because I missed a file or something).

If you just copied and renamed the JPja audio folder, check the rest of your process, because the guide has worked as written for others.
 

pakistexican88x

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The only thing I did differently from the guide is that I went through both the USen and JPja audio folders, listened to all the recorded dialogue for each cutscene, and assembled a combination of the two according to personal taste. It installed just fine and seems to run without issue (though with my luck it'll crash somewhere because I missed a file or something).

If you just copied and renamed the JPja audio folder, check the rest of your process, because the guide has worked as written for others.
Did you also rename the original folder and just leave it in? The guide said to just rename it and didn't say to delete it, so I haven't. I'm wondering if that's causing an issue.
 

Lhos

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I did remove the original ENus USen folder, yes - the voice folder contains the same subfolders as it did before I modified it.
 
Last edited by Lhos,

askara

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Can some one help me? i am stucked at step 4.

i named a folder Z, and put the folder name "zelda" with the "code","content","meta" inside. dragged the "encryptKeyWith" file and NUSPacker.jar into Z.

and right click the folder Z with the command line and i get

"Invalid input dir (D:\Z\Folder with Zelda meta, code and content): It's missing either the code, content or meta folder."

If i right click the folder Zelda with the command line and i get

"Error: Unable to access jarfile NUSPacker.jar"

what am i doing wrong?
 
Last edited by askara, , Reason: nevermind, you are supposed to change"Folder with Zelda meta, code and content" with your folder name.....

Hedgey

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First of all, I'd like to thank you for detailing this process.
Second- Do you know if re-installing a modified copy (I tossed in Japanese voices) with WUP Installer will over-write the saves on the console?

EDIT: Nevermind you mentioned in the OP that you have to delete the digital game, didn't see that.
 
Last edited by Hedgey,
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FlappyFalco

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First of all, I'd like to thank you for detailing this process.
Second- Do you know if re-installing a modified copy (I tossed in Japanese voices) with WUP Installer will over-write the saves on the console?

EDIT: Nevermind you mentioned in the OP that you have to delete the digital game, didn't see that.

You do need to uninstall the game, but the saves and update can stay. That means you should have your old saves when you boot up the modded game.
 

Hedgey

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You do need to uninstall the game, but the saves and update can stay. That means you should have your old saves when you boot up the modded game.

Great! I ran into the same error as someone else when attempting to install, I somehow missed the step with the EncryptKey thing. I need to read things better.
 

speckxz

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Mmm. I don't even use Haxchi, I just run homebrew for little things where necessary.

Thanks for the reply.
 
Last edited by speckxz,

raphamotta

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Whoah baby, now we're talking. I can just run Mocha as a homebrew app, right? So would I just run Mocha and then play the game and then it'll patch in any files using the right filestructure?
I think you just need to run this mocha version and this SDCAFIINE version :

https://github.com/Maschell/SDCafiine
 
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