[Translation] Dragon Quest Monsters: Joker 3

DRAGON QUEST MONSTERS - JOKER 3
(JAPANESE to ENGLISH Fan-Translation)
**NOT PROFESSIONAL VERSION**


375px-DQMJ3_Logo.png


Information
ID
: 000400000016ad00
Platform: 3DS
Release Date (JP): March 24, 2016
Genre: JRPG, Monster Collecting
Link: https://en.wikipedia.org/wiki/Dragon_Quest_Monsters:_Joker_3


Other Releases

  • 3DS-JP: PROFESSIONAL version February 9, 2017
Team
  • Hacking: Z6n4
  • Programming: Z6n4
  • Translation: Z6n4, Mami, JasonPK, FailSnail, ErdrickTheHero
  • Editing: Z6n4, JasonPK, FailSnail
  • Graphics: Z6n4
  • Font: Z6n4
  • Testers: Z6n4, Ryushin
  • Special Thanks: Murdersbane, Icyson55, Neobeo & everyone else associated with FTI
Report all bugs to: [email protected]
Please try to include images and a brief description. Do not post them here, as we do not have time to skim the dozens of posts on where to get a copy of this, how to do this, etc. For questions, please check the FAQ section below.
Please include a luma crash dump, screen shot of luma crash dump, and explanation if at all possible.


Changelog

=========

== v 1.0.2 ==
=========

  • Bug fixes
    • Certain monsters used to appear dead at the beginning of battle
    • Certain stealth boxes used to crash the game upon being opened
=========
== v 1.0.1 ==
=========

  • Fixed black screen caused by original xDelta patch 1.0.0
    • this was caused by a bad layout .arc file
=========
== v 1.0.0 ==
=========

  • Known bugs (not yet addressed)
    • Game Crashes
      • Stealth Box reward messages causing crashes in-game
        • 1 in Wood Park (forest area) after unlocking monster riding
        • 1 in the Grim Tundra (icy area)
      • NPC related crashes
        • Inside Fallen City, talking to Scout Q Monster or Butler (near the King) may cause a crash.
        • Starting or Accepting a Ranked Battle (multiplayer)
      • (unconfirmed) Leaving the 3DS closed in sleep mode too long, crashes the game (happened mid-combat).
    • Enemies are spawning dead (appearing in battle with grayed out icon)
      • This is due to a text overflow issue. Some monsters may spawn only in groups, or only by themselves
      • This is due to things like "Monster Name" and "Monster Name A", where the first causes an issue, and the second may not.
      • Known/Reported List:
        • Bulby Baby (Silent Meadow)
        • Tantamount (Magma Park)
        • Slimecicle (Iron Ark - Laboratory)
    • Translation Errors
      • There are few sklls and abilities in the game with the word "Snooze" in them that should actually be "Statis", relating to other Statis-based skills.
      • Scout Q #14 should require a Belmud with the "Fencer" skill, not "Warrior".

Download & Patch Instructions:
NOTICE: If you have trouble beyond this, consult the FAQs below!

*** Requires Luma3DS 8.1+ and Boot9strap to be running on your 3ds ***

* If you don't have custom firmware: https://3ds.hacks.guide/
* If you're on A9LH, upgrade to B9S: https://3ds.guide/a9lh-to-b9s
If you're on a lower version of Luma

1) Download the following tools:


- v10 and V11 are not working correctly at the time of writting this (11.28.2017)​


c) Our latest patch files


i) Place the Hourglass9.firm onto your SD card, in the ".\luma\payloads" folder​


i) Place the Decrypt9WIP.firm onto your SD card, in the ".\luma\payloads" folder​

2) Dumping the Game to a CIA/3DS format

a) If you have a Digital Installed version (by any means), use Hourglass9 to extract your CIA.​

i) Hold start, turn on your 3DS, and whe prompted, launch Hourglass9
ii)Open Hourglass9 -> Miscellaneous Options -> SysNAND title to CIA.
iii) Use the arrow keys to find the title ID listed above (/title/00040000/0016AD00)
iv) the CIA should get dumped to your SD card as "000400000016ad00.cia" in the "files9" folder.​

b) If you have an official cartridge, use either Hourglass9 or Decrypt9WIP to dump to a .3DS format.​

i) Insert the cartridge into your 3ds.
ii) Hold start, power on the 3DS, and select either Hourglass9 or Decrypt9WIP when prompted.
iii) Look for the option "Gamecart Dumper Options", and selected to "Dump & Decrypt Cart (trim)".​

c) If you obtained your copy by other means, you need to make sure it is decrypted. Use Decrypt9WIP to do this.​

3) Extracting the RomFS and other game contents

a) Run the HackingToolkit9DS.exe (from step 1.a) and enter either "D" for your .3ds file, or "CE" for you .cia file. It will then ask for the game file (you put in that directory) without the file extension. ie. if the game was "game.cia", you type the word "game" and press enter.​

i) when asked about decompressing the code.bin, choose "n" for No.​

*** If your extraction fails, make sure you are using v9 of HackingToolkit3DS, and your game dump was decrypted. ***​

4) Applying the XDelta Patch to the RomFS

a) Once the extraction is complete, open the tool downloaded in step [1.b], called xDelta UI.​

b) Select the "Apply Patch" tab.​

c) For the "Patch", select the "dqmj3.romfs.xdelta" file that we provided you in step [1.c]​

d) For the Source File, select the "DecryptedRomFS.bin" that you just extracted in step [3.a]​

e) For the Output File, select the folder you extracted everything too, and name it "PatchedRomFS.bin"​

f) Click the "Patch" button to finish patching your RomFS.bin file​

*** If it says your have a checksum MD5 mismatch, then your DecryptedRomFS.bin is not valid ***
*** Hackingtoolkit3ds has an option "RFSE", that lets you extract a RomFS. Try running this to see if it says the RomFS is valid ***​

5) Rebuild the game with patch applied

a) Re-run HackingToolkit, and select "RFSE" to open the Rom Extractor.​

b) Choose to extract the "PatchedRomFS.bin" you created in Step [4.d & 4.e], and click "Go".​

c) When this operation complets, it should have extracte to a folder called "PatchedRomFS_". You will now delete the "ExtractedRomFS" folder. Afterwards, rename the "PatchedRomFS_" folder to "ExtractedRomFS". Close the RomFS extractor after this and delete the "PatchedRomFS.bin".​

d) Now choose "CR" to rebuild a .cia, or "R" to rebuild a .3ds. When prompted, name it "DQMJ3-english",​
and if prompted for major/minor versions, select 0 and 0.

6) Setting up your SD card

a) Transfer the newly constructed game file from Step [5.d] to whatever SD card you need it on.​

b) Copy the Luma folder we provided to your SD Card as well.​

c) Next go, into (now named) "ExtractedRomFS" folder, which contains your extracted, patched files.
Find the following 4 files and move them all to these specific locations on your SD card:

* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Event\A01_02\A01_02.mes
* .\luma\titles\000400000016ad00\romfs\data\Script\Field\Demo\demo851\demo851.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\ItemHelpMessage.mes
* .\luma\titles\000400000016ad00\romfs\data\Message\MenuMessage.mes​

7) Setting up Luma 3DS patching (if you haven't already)

a) Press and Hold the "Select" button on your 3ds, and power it on.​

b) When the Luma 3DS Configuration screen appears, you need the following option turned on.​

* Enable Game Patching​

c) Press "Start" to save these configurations, and the 3ds will load as usual.​

8) Installing Official Update v1.1

a) Launch FBI on your 3DS, and the load the 3ds title keys site on your PC/Phone​

b) Search for 0004000e0016ad00, and then click the "QR Code" Icon for the "Patch". The name should be "更新データ Ver. 1.1 DQM ジョーカー3" and it is serial "CTR-U-BJ3J"​

c) Within FBI, launch the "Remote Install > Scan QR Code" feature, and scan the QR Code. It will prompt you to install titles from the CDN (answer yes to all).​

d) You should now be able to launch version 1.1 of DQM Joker 3 in english, enjoy!​

Project Backstory
"After our last project (Terry's Wonderland 3D for 3DS), JasonPK and Z6n4 were restless, and looking for some new projects to tackle. They had wanted to work on Dragon Quest Monsters 2 (3DS) but ran into some problems.
Suddenly, Joker 3 appears out of nowhere. Z6n4 quickly dismantled the game files, and immediately started work on the menu. However, due to lots of new 3DS Framework files, progress grinded to a halt.

However, shortly after the release of Joker 3, Z6n4's child was born, meaning there was a lot of time spent at home for the foreseeable future.
Work continued as the tiny team (this time around) continued to work on the game. Fairly burnt out after their last translation endeavour wrapping up on 6 months prior,
they were feeling the midnight oil burn again from working on this project.

It wasn't long until others started popping up to help including, ErdrickThe Hero, FailSnail and Mami. Mami is a native Japanese speaker, which breathed new life into the project.
As Mami progressed on the script along with Z6n4, they finally began to see a light at the end of the tunnel, ironically around the end of 2016 (Christmas day to be exact).
Mami handed over a bunch of remaining script files, and along size Z6n4, they had a fully translated game!

There was still one problem however... and it was a big one...
This time around, the developers of the game had baked lots of text limit sizes into the compiled code binary, which was causing tons of crashes, cutting things off in-game, or just rendering them blank.
This made the project pretty much unplayable in their opinion.

Z6n4 spent the better part of 2017 working on these issues, and received some big tips and found some valuable resources in the FTI team (specifically Icyson55 and Neobeo).

Unfortunatly Z6n4 couldn't figure every little thing out, but the team so no point in delaying a release anymore.
After all... it's the holidays!

Happy Holidays to everyone, we hope you enjoy this special gift from us to you!"

-Team Joker

Project
This is a full translation project, including:
  • Menus
  • Custom Font
  • Story/NPC Dialog
  • Network support
  • In-game Image translations
  • New localizations terms for monsters/items never used in English before.
FAQ
How do I play this?
* You will need a 3DS that is running Luma CFW (custom firmware).
* Luma must be running the option to allow game patching.

How do I use the xDelta Patch?
* There are instructions above. You will need a dump of the game (physical or digital), decrypted, and the listed tools and means above to decompile, patch and recompile it.

What should I do if I can't patch this on my own?
* I'm sure we've all discussed "that site". Perhaps search on there for a copy, or one of the methods provided.

Are there any other options?
* Yes, here are all of the options you can use to play this game, with more methods details in later steps:
* NTR - just need raw files and LayeredFS Plugin
* CFW - cia install (requires pre patched and re-built)
* Flash Card - 3ds file (required pre-patched and re-built)


What about my old saves?
* Use JKSV, it's a very nice save import/export tool, to back up your original saves. They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.

I'm confused about the version numbers... HELP!
Ok, it's fairly simple:
1) We have only released 1 patch, at version 1.0

2) The official game is always 1.0

3) The latest eShop update (at the time of writing this) is v1.1

4) Any numbers listed above for our changelog, or our releases are OUR numbers, not the official game version numbers.

Help, it still isn't working!
* Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please... Take a few minutes and do some research. Update your "hax" method, and maybe even get on Boot9strap like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the "hax" and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on B9S and A9LH at various points.

Not all text is in English
During this installation, we had you patch the original game with our english patch. We also had you install the official japanese v1.1 update.
This means that any files in the v1.1 update that were considered "updated" will be used instead of the patched game files.
This is why we had you place specific files on your SD card and enable luma patching. Using other methods like NTR for instance, WILL NOT WORK unless you manually create your own RomFS LayeredFS patch and base it off the v1.1 executables.
Trust me, it's easier to just update your install to Boot9strap and follow our guide.

I'm not using Luma or Boot9strap
Then good luck. You likely won't be able to fully patch this to play the way we intended it unless you have a strong understanding of CustomFW and 3DS/CIA file structures.
Again, it's all free to do and easier to update.

Please make us a Gateway Patch or something other than Luma!
We have no intention of doing this. I believe this is laziness on the users part that we do not need to account for.

Where can it be purchased?
* Amazon - https://www.amazon.com/Dragon-Monsters-Japanese-Compatible-American-Nintendo/dp/B018QPYTNY
* Ebay - https://www.ebay.com/itm/SQUARE-ENI...oker-3-Nintendo-3DS-Japanese-ver/263343483390
 
Last edited by Helmax,

GameSystem

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
606
Trophies
1
XP
1,733
Country
United States
When I first did it, I was still in the beginning of the game, so I didn't mind if I would lose my save. It caught me by surprise when Data Management asked me to back up the save file. I figured I would give it a shot and everything worked out well.

I guess back up save through JKSM, then uninstall English version through Data Management.
After uninstalled, install JP version through favorite cia file installer software, and test if your save is still there. If not, go to JKSM.
 

TheGuyMadeOfTofu

Well-Known Member
Member
Joined
Nov 18, 2016
Messages
390
Trophies
0
XP
405
Country
When I first did it, I was still in the beginning of the game, so I didn't mind if I would lose my save. It caught me by surprise when Data Management asked me to back up the save file. I figured I would give it a shot and everything worked out well.

I guess back up save through JKSM, then uninstall English version through Data Management.
After uninstalled, install JP version through favorite cia file installer software, and test if your save is still there. If not, go to JKSM.
Well i went and did both because why not? Now to wait for everything to install again. Also i think is better to just add another letter to the translation file to pretty much disable it than turning it on and off to check the game patches. I think.
 

GameSystem

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
606
Trophies
1
XP
1,733
Country
United States
I'm at the last boss now, and I've gotten a lot of the stealth chests. So far only 3 (maybe 4) caused the game to crash. The rest opened with no issue. After you need to disable the patches for those few chests, you won't need to do it again unless you are trying to scout some monsters that spawn dead.
 

Pedeadstrian

GBAtemp's Official frill-necked lizard.
Member
Joined
Oct 12, 2012
Messages
3,966
Trophies
2
Location
Sandy Eggo
XP
3,894
Country
United States
I'm at the last boss now, and I've gotten a lot of the stealth chests. So far only 3 (maybe 4) caused the game to crash. The rest opened with no issue. After you need to disable the patches for those few chests, you won't need to do it again unless you are trying to scout some monsters that spawn dead.
Last boss of the main game or of the post-game? Because iirc there's at least 1, possibly more bugged chests in the post game. Also, you'll need to disable the patches repeatedly if you're encountering the same bug @TheGuyMadeOfTofu is.
 

TheGuyMadeOfTofu

Well-Known Member
Member
Joined
Nov 18, 2016
Messages
390
Trophies
0
XP
405
Country
Last boss of the main game or of the post-game? Because iirc there's at least 1, possibly more bugged chests in the post game. Also, you'll need to disable the patches repeatedly if you're encountering the same bug @TheGuyMadeOfTofu is.
Yeah. Now im all set and got F to B with the butler dude. Now im disappointed by so many recolors and lack of unique monsters. Jesus christ. Speaking of monsters. Is Delta Metal dragon or Delta gigantes worth making? Just manage to find 4 delta monster souls. King squid, Chimeara, Slime and Liage Lizard. About to fight the final main game boss and embarasssing to say, i lack a solid team for itm
 

GameSystem

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
606
Trophies
1
XP
1,733
Country
United States
After losing first time, I cheesed it with metal slimes and spammed ride attacks. I guess any team that resists Zam is good if you want to play the right way. I actually liked the Delta peacock because of the skill it has that removes all negative status effects. If you use it right after a ride attack, it clears the -100 tension and all negative status effects so your monster doesn't die immediately. Too bad its stats suck.

Edit: It was 2nd last final boss. Bah. I forgot how DQ games work.
 
Last edited by GameSystem,

Pedeadstrian

GBAtemp's Official frill-necked lizard.
Member
Joined
Oct 12, 2012
Messages
3,966
Trophies
2
Location
Sandy Eggo
XP
3,894
Country
United States
Yeah. Now im all set and got F to B with the butler dude. Now im disappointed by so many recolors and lack of unique monsters. Jesus christ. Speaking of monsters. Is Delta Metal dragon or Delta gigantes worth making? Just manage to find 4 delta monster souls. King squid, Chimeara, Slime and Liage Lizard. About to fight the final main game boss and embarasssing to say, i lack a solid team for itm
Yeah, Dragon Quest (and the Monsters spinoff series) suffer from recolors, though to be fair most (J)RPGs do. Even big-name ones like Final Fantasy, just to a lesser degree. And regarding the delta monsters, your effort could be better placed in making S/SS rank monsters. If you can make them easily, feel free, but you want to get high rank monsters ASAP because their skillsets are much better than lower rank ones. Any monster with Zam resistance helps. Also, buffing/debuffing is super important with bosses. Try to knock down its defense and attack/intelligence.
After losing first time, I cheesed it with metal slimes and spammed ride attacks. I guess any team that resists Zam is good if you want to play the right way. I actually liked the Delta peacock because of the skill it has that removes all negative status effects. If you use it right after a ride attack, it clears the -100 tension and all negative status effects so your monster doesn't die immediately. Too bad its stats suck.

Edit: It was 2nd last final boss. Bah. I forgot how DQ games work.
Just pass along its skillset to a monster with better stats.
 

TheGuyMadeOfTofu

Well-Known Member
Member
Joined
Nov 18, 2016
Messages
390
Trophies
0
XP
405
Country
Yeah, Dragon Quest (and the Monsters spinoff series) suffer from recolors, though to be fair most (J)RPGs do. Even big-name ones like Final Fantasy, just to a lesser degree. And regarding the delta monsters, your effort could be better placed in making S/SS rank monsters. If you can make them easily, feel free, but you want to get high rank monsters ASAP because their skillsets are much better than lower rank ones. Any monster with Zam resistance helps. Also, buffing/debuffing is super important with bosses. Try to knock down its defense and attack/intelligence.

Just pass along its skillset to a monster with better stats.
Hmm. The only S rank i can think off right now that i can make would be Delta Tentacular and if im not mistaken some ghost armor dude whos name i forgot. Is pitch black.
 

Trisbone

Member
Newcomer
Joined
Sep 15, 2017
Messages
23
Trophies
0
XP
62
Country
United States
DUDE, USING 3.3 FIXED MY CRASHING ISSUE, THANKS A TON!
For the ntr plugin? Because i just switched to test this and it still crashes the same as the rest of the versions on the same cheats.


EDIT: Ive just tested this, and apparently it isnt the plugins, but the translation patch stuff. Im assuming it has something to do with text overflow, or code interference maybe? Im not an expert so im not sure, but the plugins work fine when turning off Game patching and using them on the normal japanese version of the game.
 
Last edited by Trisbone,

DomiKing

Member
Newcomer
Joined
Jan 2, 2015
Messages
22
Trophies
0
Age
44
XP
121
Country
Gambia, The
would it be possible for someone from the translation team to throw together a skill list with the special combinations?
after all the translation team should know which skill is called what and there is a japanese list

ps thanks for this great translation
 

freydi

Member
Newcomer
Joined
Jan 3, 2017
Messages
7
Trophies
0
Age
43
XP
63
Country
Belgium
Could you be a little more specific? already got chymera and squid souls, but it seems i missed that chest with slime... ;(
 

Pedeadstrian

GBAtemp's Official frill-necked lizard.
Member
Joined
Oct 12, 2012
Messages
3,966
Trophies
2
Location
Sandy Eggo
XP
3,894
Country
United States
Could you be a little more specific? already got chymera and squid souls, but it seems i missed that chest with slime... ;(
I wish I could remember the location but I forgot. I found it in the volcano place. I'm pretty sure I remember there being a chest in the valley surrounded on both sides by the mountain that you reach by going left if you leave from the city, and there's another one on one of the floating islands towards the top of the map.
 

GameSystem

Well-Known Member
Member
Joined
Sep 14, 2009
Messages
606
Trophies
1
XP
1,733
Country
United States
After completing the post-game story (which is a joke, btw, since it's so short) you get an auto-battle mode. It completes the battle (nearly) instantly using your monster's tactics. Rather useful for the survival wave mode.
@Helmax or anyone who's gotten that far: for (I think) scout mission #14, you need to breed Belmud the Destroyer with the "Fencer" skill. The translation says that you get it from maxing the "Warrior" skill (which is most likely Warrior+ but you guys got them switched) and then fusing, but I have been unable to get it. I even had all Warrior skills (Warrior, Warrior+, Warrior SP, and Warrior EX) maxed on him before fusing and I got no new skillsets. Anyone know how to progress past this? I submitted a bug report too but maybe someone here knows.
You probably already figured this out, so I'm putting it here for everyone just in case. I stole this from a locked GameFaqs thread asking for how to get KaFrizzle. It tells you how to get the "Sword Master" skill. I'm going to assume that is "Fencer."

- First you need to get 2 warrior skill set scrolls. These can be found from hidden chests or from imported DQM2 monsters.

- Let two monsters learn the warrior skill by selecting the fighter scroll from item menu.

- Assign skill points to warrior skill set of both monsters until the skill set is full.

- Fuse the two monsters & you will get a new skill set called sword master.

- Assign skill points to the sword master skill set until it's full.

- Assign skill points to the fire 2/ice 2 skill set until it's full.

- Fuse the fire 2/ice 2 monster with the sword master monster, and you will get a new skill of fire/ice expert.

- You may also use the same way as above to get the wizard skill set by fusing two monsters each with sorcerer skill set full.

- Then fuse the monster with wizard skill set to another monster with any level-2 skill set, and you will get a XXX explorer skill set.

- You may also get the wisdom up SP skill set by fusing monster with wizard set & monster with wisdom up 3.

- Same way to get attack up SP skill set by fusing monster with sword master set & monster with attack up 3.

Other useful skills :

Monk + sorcerer = cleric
cleric + all heal = all heal SP
thief + thief = assassin
assassin + speed up 3 = speed up SP
fighter + fighter = champion
champion + defense up 3 = defense up SP

Some special skill sets requires 3 different skill sets instead of two.

The key point is to make sure the skill sets required are full when fusing the monsters.

source : http://dqmj3.ffsky.cn/skillsp.htm
 

wicksand420

Well-Known Member
Member
Joined
Nov 13, 2016
Messages
2,787
Trophies
1
Age
39
XP
2,296
Country
United States
I'm not sure if anybody else saw this but i found something interesting in the game. In the fallen city, over by the power plant, there is a pillar that you have to place the "Fallen Stone" on to travel on the master road, if you fall off of the land after accepting the mission, it says "You went out of bounds!event_01} Would you like to start from the beginning?

Also when on the master road when you get attacked by the needleman they use a move called "Black Mist" When they do it has some Japanese text at the bottom of the screen and behind it it says "1Round"

I took some screenshots so you can see
 

Attachments

  • Pics.zip
    136 KB · Views: 145
  • Like
Reactions: Helmax

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    hazbeans @ hazbeans: its where the song was found lmao.