Tile World Chips Challenge PS VITA Port by - koolaidxk1d (REQ MoGi)

peter8

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NOTE :
This port was REQUEST from 'MoGi' on the VPS Vita homebrew developers site 2 years ago !
So huge thanks to koolaidxk1d to clean up the request list.

Author: koolaidxk1d

Port of Tile World for PSVITA.
Tile World (also known as TileWorld or Tileworld) is a game designed to emulate Chip's Challenge. It was written by Brian Raiter. To avoid copyright infringement with Chip's Challenge, the game does not use the original graphics, sound or music. The original level set is not bundled with Tile World, so it's legal for use.

Download : v.1.00 / First Release
https://vitadb.rinnegatamante.it/#/info/1132
or
https://github.com/koolaidxk1d/tworld-vita/releases

Install :
VPK over VitaShell or something other


NFO muppetlabs : http://www.muppetlabs.com/~breadbox/software/tworld/
Tile World is an emulation of the game "Chip's Challenge". "Chip's Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).

Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chip's Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including the three Chip's Challenge Level Packs.

Tile World uses the SDL library. The Windows distribution includes a copy of the SDL library (version 1.2.15). Linux users will need to install SDL, if they do not already have it installed, before compiling the program. SDL can be obtained here:
http://www.libsdl.org/download-1.2.php
 

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