but the game mechanics are not influenced by the franchise at all.
bullshit.
i have been level grinding to get all of my guys to level 99, and i have been item hunting to get a few crystal shards to unlock new people.
Which takes me back to repetitiveness as I find with FF games. This clears it up for me
lol, to be clear Baz, Seaking's comment was more of a tongue-in-cheek remark.
The levels and items you get in get do not influence your score. Here's what they levels and crystals do:
Levels: While playing the game, visuals that you have no control over are playing in the background. For two of the level types (Battle Music Stages [BMS] and Field Music Stages [FMS]), your stats will come into play (again, in a way that does not affect you score in any way).
In BMS stages, as you hit notes with good timing, your characters (again, you have no control over them), will be attacking waves on monsters. The better your attack stats is, the faster they kill them. The better your HP, the more notes you can miss before failing. Agility doesn't seemt to help in this stage, but I suppose could help you dodge damage from missing notes? And lastly Luck, which increases your chance of receiving an item from killed monsters. Again, to be clear, those items do not affect your score in any way, but can have affects on the BMS/FMS stages' background happenings.
In FMS stages, the goal is to "run" as far as you can before the song ends, hit a note and keep running, miss a note and stumble. If you have particularly high Agility, your character may run fast enough to meet a moogle and get an extra item after the stage ends. And you guessed it, you have no control over anything here. The entire premise of the game is to do well at playing the rhythm game and have fun watching your party "adventure" while you do so.
Crystals: Crystals are very rare drops in BMS/FMS stages, but pretty common in the tougher "Dark Note" challenge levels. They unlock new party members (again, no benefit, just more visual fun, play as your favorite FF series characters, etc).
Lastly, as to "repetitiveness", The only repetition in the game comes from replaying any of the 75-ish (80+ including DLC) songs across 3 difficulty levels to try and perfect your score, but this is at the heart of all rhythm games. Rather the elusive AAA of FFR/DDR/etc, the 6-star score of the "band games", or the SSS of Theatrhythm.
Hopefully this clears a little up for you. If your a big fan of rhythm games, this is as solid a game as you'll find. As a rhythm game junkie myself, I'd rank this the 2nd most polished portable rhythm game out there, just behind the Project DIVA series.