I've gotten it to work with SSBB disc. Loadiine exploit -> loadiine + pygecko -> press Y on game -> pyGecko(Loadiine) -> select SSBB game -> Play.
The Items section (Materials, Precious Resources, Data Probes, etc.) isn't working properly for me at all, I can confirm the slot's contents manually, and the search function jumps to the correct slot (in this case Dried Seaweed Lichen, Type 68, ID 161, Slot 35) but the Item ID section doesn't update and neither does the Item ID, filling it in manually returns "POKE Materials Slot 035 failed: cannot poke empty item slot" when the slot is indeed full.
DP MERGE: If you're interested in implementing editing augment slots, they're the same exact values as the base effects, shifted to 0xxx 0yyy0zzz instead of xxx0yyy0 zzz0.
I've tested the latest version (1.5beta2) on an european WiiU on 5.5.1, using the official disc (updated on 1.0.1E), using the 0 offset. I'm running the kernel exploit + TCPGecko with this site.
"General" and "Character Traits" cheats are working well. "Items" and "Gear Mod" cheats are also working, but there seems to be a mismatch on Slot nubers: for example, on Materials, when i click on the "Cache Slots" button, XCXGecko detects the right amount of Materia slots but, if in the game on Slot 2 I have 2 "Vesper Fang", XCXGecko tells me that in Slot 2 there are 3 "Small Insect Leg" (I have 3 Small Insect Legs, but they're on a different Slot number).
Thanks for the tool anyway, I hope my report was useful.
please guys, just the "item" section its not working for me, everything else works, im on 5.3.2, loadiine gx3, xcx 1.0.2u
-click on cache slots (precious resources) i got this
[05/24/16 18:51:03]: READ 1C3CB540 1200
[05/24/16 18:51:03]: Found 15 Precious Resources slots in memory
[05/24/16 18:51:03]: READ 1C3D6540 4
[05/24/16 18:51:04]: Cache error: val(0x1C3D6540)=00646464, type (8C) != expected (64)
[05/24/16 18:51:04]: Cache error: val(0x1C3D6540)=00646464, type (8C) != expected (64)
so i change to the slot 002 and try to poke some bonjelium for example, but i got this
[05/24/16 18:51:50]: READ 1C3D654C 4
[05/24/16 18:52:11]: POKE Precious Resources Slot 002 failed: cannot poke empty item slot
what can i do ?? like i say every others section work fine
https://github.com/mimicax/XCXGecko/releases/tag/v1.5beta3
--------------------- MERGED ---------------------------
That's some awesome work dude!-same Wii and conditions as my first post, 5.5.1 U, Loadiine GX2 (latest "Nightly") w/ XCX update v32(aka 1.0.1U), first with XCXGecko 1.5Beta2, problem persists in XCXGecko 1.5Beta3.
-full verbose enabled, lines 17-19 are me checking to make sure the offsets where correct, 23-30 are me clicking through the slots, all showing "[NOT IN DB], 000", "Fix Name" shows the correct item type but the ID still shows as 000. http://pastebin.com/RMAyQsk3
-I meant editing Augment Slots, not Gear Base Augments. I'm also in the process of mapping out every individual weapon ID in the game http://pastebin.com/yDEZfTC0
My notes are based on your notes, so credit on those is still yours.
Edit: GBATEMP isn't keeping my formatting, ULed to Pastebin.
Unfortunately I don't quite have the time in the next month to take on this volume of addition. I'll try to check back in July.