Sword Art Online: Infinity Moment [PSP]

Discussion in 'PSP - Hacking & Homebrew' started by ultrab, Feb 10, 2013.

Feb 10, 2013
  1. Liquid_S

    Newcomer Liquid_S Newbie

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    Last year I made this tool for "Tokimeki Memorial Girl's Side 3rd Story (PSP)", therefore I can't guarantee that it will work with SAO. However it seems to work with "menu_other.bin".
    I know ak0ztik has already made his tool, so is fine if don't want to use mine, don't worry.

    Sorry, I can't help you with asm.
     

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    Last edited by Liquid_S, Apr 26, 2017
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  2. nasiiN

    Newcomer nasiiN Advanced Member

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    It works with other .bin files too like item_text.bin, after repack even the hash is the same, nice tool. Added to my collection :D
     
    Last edited by nasiiN, Apr 27, 2017
  3. stitchxd

    Newcomer stitchxd Newbie

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    This looks good! Cannot wait to see the finished product! Good luck! Also - I might be able to help with the ASM
     
  4. ak0ztik

    Newcomer ak0ztik Advanced Member

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    yes, we need some asm hacking abilities here, we need to convert or force the eboot.bin to read strings utf16-le(2bytes) to utf8(1byte) to give us more space.
    ...
    and also to extend the limit of length of strings in dialogues
    ...
    ex. in this screenshots
    there's a 79character limit
    as you can see in 2nd SS it exceed 79
    so i added a new dialogue box, 3rd SS showing 'the town after'.
    2nd and 3rd should be merge if we can extend the limit of string.
    note: dont worry about the long line i just forgot to add \x0a
     

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    Last edited by ak0ztik, Apr 28, 2017
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  5. nasiiN

    Newcomer nasiiN Advanced Member

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    item_text.bin almost done, I skipped a lot because apparently most of the strings are unused (abandoned game content? who knows :blink:).
     

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  6. ak0ztik

    Newcomer ak0ztik Advanced Member

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    Last edited by ak0ztik, Apr 30, 2017
  7. nasiiN

    Newcomer nasiiN Advanced Member

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    Well, it's been a while since last patch, hasn't it? so, next week a new update - which will include some new translated content - has high chances to be released ^_^
     
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  8. exorcizamus

    Newcomer exorcizamus Advanced Member

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    you guys working with the 1.01 patch or forcing the the original version?
     
  9. ak0ztik

    Newcomer ak0ztik Advanced Member

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    idk what version i'm using, how to check the game version?
     
  10. exorcizamus

    Newcomer exorcizamus Advanced Member

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    looks like you are using the original the game has a small patch the game captable to use an external cpk and replace the contetnts in the install.dat and patching itself
     
  11. ak0ztik

    Newcomer ak0ztik Advanced Member

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    yeah, it seems i'm using v1.00, i've checked the script text dump by falo and what match is the v1.00


    progress so far...
    ...
    translations are now taken from HF of vita, main dialogues were cut short only few lines were there (not 100% sure on this though havent gotten to floor 77 yet), so still needs translations on those.
    ...
    todo.bin(kirito memo) is 100% done
    ...
    skill names, item names, and other names
    some are still not translated, because these needs asm hacking.
    ...
    same goes for skill desc, asm hacking needed
    ...
    for dialogues, still on floor 76 i'm on the tutorial fighting the hornets.
     
  12. OuterHeavenJesus

    Newcomer OuterHeavenJesus Newbie

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    Hey just created an account to say that I am so glad to see this game still being lovingly translated to english. I wish I could help you guys but I don't know anything about English Translations. Best of luck anyway. You guys are legends. This made my day.
     
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  13. nasiiN

    Newcomer nasiiN Advanced Member

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    this is on psp? like an update from psn?
     
  14. exorcizamus

    Newcomer exorcizamus Advanced Member

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    yes this is a psn update
     
  15. ak0ztik

    Newcomer ak0ztik Advanced Member

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    just found a tool to export those pim2 format to .png images. haven't tried to import though, i cant read kanji :P And that tool is a python script too so i can just edit it if there's bug.
    ...
    Except for those files that needs asm hacking, i've already translated(base from HF) the sys file.
     
  16. exorcizamus

    Newcomer exorcizamus Advanced Member

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    i digged myself into the hollow fragment files finally i found some useful stuff
     
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  17. nasiiN

    Newcomer nasiiN Advanced Member

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    something for decoding the eboot-based archives?
     
  18. exorcizamus

    Newcomer exorcizamus Advanced Member

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    its easier then rolling a joint. i just find propper translations and the re inserting is an other story :)
     
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  19. ak0ztik

    Newcomer ak0ztik Advanced Member

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    here's the beta, for those who just want to check out
    ...
    only 100+ files of dialogues were translated, out of 2600+ files
    ...
    extract xdelta-i.xdelta to UMD patcher by @nasiiN
    https://gbatemp.net/posts/7231103
     

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    Last edited by ak0ztik, May 11, 2017
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  20. nasiiN

    Newcomer nasiiN Advanced Member

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    that's great, what format should the translation files use? me and ak0ztik are using the default game files and directory tree and it's not clear what kind of format those eboot-based archives were using, though you said it's outdated 1.00 so I imagine it needs a fix before applying the translation, just let us know if there's anything we can do.

    very nice, I'll send you what I edited asap so it can be merged, right now it's a bit messy I've to clean up the pack-unpack directories :wacko:
     

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