Just for fun but editing all strings from the RPX that look for _us to _gb should make the EUR game work on US Wii U. Didn't try but could be fun (or extracting all _gb files from the CPK and renaming them to _us and copying them into the game folders ?).
EDIT : tried this with Starfox guard EU version and it works on my US console.
Just for fun but editing all strings from the RPX that look for _us to _gb should make the EUR game work on US Wii U. Didn't try but could be fun (or extracting all _gb files from the CPK and renaming them to _us and copying them into the game folders ?).
EDIT : tried this with Starfox guard EU version and it works on my US console.
I can confirm this also works with Starfox ZERO EU version, and I managed to boot it up on a US Wii U. That way you can also force other languages, for people that want to play it in spanish, german or italian on a US Wii U (US version only has french & english).
For example _el is espanol latina, _es is european spanish (so edit _el to _es)... etc
You can obviously extract data003.cpk (the one that contains languages) and rename languages files if you want.
2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
8.1 Edit your .csv file with a texteditor of your choice and change for the following files from 'Uncompress' to 'Compress':
Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)
8.2 Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
9. Replace data001.cpk with this new generated file
10. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Max. 2 Languages inside .cpk or game will blackscreen.
Just tried this with The Wonderful 101 and works perfectly.
Tested on UHS-1 Class 10 SD Card, repacked the English(US) folder inside the data002.cpk that comes with v16.
Appart from a 180 or so seconds wait to boot the game, the loading times are very fast and there is no sound desync.
Just tried this with The Wonderful 101 and works perfectly.
Tested on UHS-1 Class 10 SD Card, repacked the English(US) folder inside the data002.cpk that comes with v16.
Appart from a 180 or so seconds wait to boot the game, the loading times are very fast and there is no sound desync.
Star Fox 0 /sound/stream folder w selected language > data001 > 6s loading
The Wonderful 101 /sound/stream folder w selected language > data002 > 15s loading
Do you guys know what's the title game update id of Star Fox 0 EUR? Thanks
Star Fox 0 /sound/stream folder w selected language > data001 > 6s loading
The Wonderful 101 /sound/stream folder w selected language > data002 > 15s loading
Do you guys know what's the title game update id of Star Fox 0 EUR? Thanks
2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
8.1 Edit your .csv file with a texteditor of your choice and change for the following files from 'Uncompress' to 'Compress':
Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)
8.2 Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
9. Replace data001.cpk with this new generated file
10. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Max. 2 Languages inside .cpk or game will blackscreen.
I find its very fast loading but some of the speech is cut off with this solution:
Level with destroyed base, search lights, the hover thing and the gay robot: rescue the female character she says "Hello star fox" but on screen it says "hello star Fox, come to rescue me?" or something to that effect.
No big issue I just noticed it did it a few times with Gen Pepper too.
I'm not a fan of this game, nintendo need to patch it for pro controller!!!
2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
8.1 Edit your .csv file with a texteditor of your choice and change for the following files from 'Uncompress' to 'Compress':
Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)
8.2 Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
9. Replace data001.cpk with this new generated file
10. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Max. 2 Languages inside .cpk or game will blackscreen.
I only played the first mission after tutorial, and didn't get any sound missing. Did you experience sound missing at this point or only at later parts?
The first fix had enabled compression and a few audio files did cut bcuz of that, i've written a fix to this and you might have still some audio files with compression.
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@SylverReZ, and ik that this is unrelated to what I did just say but the only Commodore game I recall ever playing was impossible Mission and I didnt like it that much
@SylverReZ, I played the ds version which had 3 game modes, one where everything sounds and looks like the original, one where the assets were remade, and one which is a mixture of the other 2