Just wondering if it'd even be possible, it made it to N64 so i'm hoping so. The game would be perfect for touch screen and multiplayer, if not going to be made, why not move it over to DS ourselves. I'd like to see someone try as i'm incapable.
Oh yeah, only 255 sprites on a screen at once. =(Too bad Zerg Rushes and Mass Carriers would be impossible on the DS
There IS a way around that. By using the 3d engine and rendering all the sprites on flat surfaces, you can have more sprites.Too bad Zerg Rushes and Mass Carriers would be impossible on the DS
Oh yeah, only 255 sprites on a screen at once. =(
Right.. 200+ polys on screen with animated textures wouldn't lag the hell out of the DS...There IS a way around that. By using the 3d engine and rendering all the sprites on flat surfaces, you can have more sprites.Too bad Zerg Rushes and Mass Carriers would be impossible on the DS
Oh yeah, only 255 sprites on a screen at once. =(
Technically, though, they wouldn't be sprites, but polys. And you could have more because the polycount you can render is higher than the sprites you can render on screen. So I guess it wouldn't be bypassing the sprite limitations, but it WOULD be a way to make the game.
Right.. 200+ polys on screen with animated textures wouldn't lag the hell out of the DS...Too bad Zerg Rushes and Mass Carriers would be impossible on the DS
Oh yeah, only 255 sprites on a screen at once. =(
There IS a way around that. By using the 3d engine and rendering all the sprites on flat surfaces, you can have more sprites.
Technically, though, they wouldn't be sprites, but polys. And you could have more because the polycount you can render is higher than the sprites you can render on screen. So I guess it wouldn't be bypassing the sprite limitations, but it WOULD be a way to make the game.
Developers don't let out games with that much lag. you say it "would" be a way to make the game, but it wouldn't pass QA.