Homebrew [SNEmulDS] Rebirth the project and update it for the last DKP

Chaos Rush

Well-Known Member
Member
Joined
Jan 11, 2010
Messages
170
Trophies
0
XP
429
Country
United States
It's great to have the capability on the DS, and I'm glad SNEmulDS is still being worked on, but if you were serious about having the emulation in your pocket, you would have bought another device for it sometime before now.
lol yeah, but playing Super Mario World with PlayStation brand buttons (triangle, square, X, circle) is just wrooooooong XD. Hopefully the 3DS will get hacked someday...

Also the PSP screen is 480x272, while the 3DS screen is 400x240, so SNES games would look better on a 3DS anyway. I don't have a PSP, so I wouldn't know if the SNES emulator on PSP has scaling or not, but scaling always looks really dumb, except if it's on a television. The DS only has 256x192, so while the width matches most SNES games (which is 256x224), the regular DS screen is smaller so you'll get things cut off which is just laaaame.
 

Coto

-
Member
Joined
Jun 4, 2010
Messages
2,979
Trophies
2
XP
2,565
Country
Chile
It's great to have the capability on the DS, and I'm glad SNEmulDS is still being worked on, but if you were serious about having the emulation in your pocket, you would have bought another device for it sometime before now.
lol yeah, but playing Super Mario World with PlayStation brand buttons (triangle, square, X, circle) is just wrooooooong XD. Hopefully the 3DS will get hacked someday...

Also the PSP screen is 480x272, while the 3DS screen is 400x240, so SNES games would look better on a 3DS anyway. I don't have a PSP, so I wouldn't know if the SNES emulator on PSP has scaling or not, but scaling always looks really dumb, except if it's on a television. The DS only has 256x192, so while the width matches most SNES games (which is 256x224), the regular DS screen is smaller so you'll get things cut off which is just laaaame.

You're wrong. SNES on PSP seems beautiful, even stretched. Also the PSP GPU allows some kind of "interpolation" without sacrificing CPU speed. The SNES experience on PSP is... definitely much better than DS, and I get what BassAceGold said in the previous posts. The NDS can't handle accurate SNES emulation, or, into simple words, you can't take it *that* seriously because of the hardware limits. I bet if the DS had a dedicated GPU emus'd have gotten nicer
 

Chaos Rush

Well-Known Member
Member
Joined
Jan 11, 2010
Messages
170
Trophies
0
XP
429
Country
United States
It's great to have the capability on the DS, and I'm glad SNEmulDS is still being worked on, but if you were serious about having the emulation in your pocket, you would have bought another device for it sometime before now.
lol yeah, but playing Super Mario World with PlayStation brand buttons (triangle, square, X, circle) is just wrooooooong XD. Hopefully the 3DS will get hacked someday...

Also the PSP screen is 480x272, while the 3DS screen is 400x240, so SNES games would look better on a 3DS anyway. I don't have a PSP, so I wouldn't know if the SNES emulator on PSP has scaling or not, but scaling always looks really dumb, except if it's on a television. The DS only has 256x192, so while the width matches most SNES games (which is 256x224), the regular DS screen is smaller so you'll get things cut off which is just laaaame.

You're wrong. SNES on PSP seems beautiful, even stretched. Also the PSP GPU allows some kind of "interpolation" without sacrificing CPU speed. The SNES experience on PSP is... definitely much better than DS, and I get what BassAceGold said in the previous posts. The NDS can't handle accurate SNES emulation, or, into simple words, you can't take it *that* seriously because of the hardware limits. I bet if the DS had a dedicated GPU emus'd have gotten nicer
notice how I said 3DS not DS
(and yes I know the 3DS isn't hacked yet)

EDIT: And I wasn't talking about snemulDS on a 3DS. I was talking about if the 3DS gets hacked someday and a decent SNES emulator is ported to it.
 

LeRodeur

Well-Known Member
Member
Joined
Dec 12, 2009
Messages
162
Trophies
0
Age
31
XP
200
Country
France
the 3DS being hacked is a matter of time. mark my words.
Time? i'd better have said "will". Someone was nearly having the access to encryption key of the firmware but i think he dropped out.
If the 3DS was really interesting it would already have been done in my opinion.
Cartbridges teams won't bother cracking it as there is only few games available and, moreover, few 3DS owners that dont have a nds or DSi. which means few profits.
The few people who could hack the 3DS retired the nds scene long ago.
 

Centrix

Stop Poking the Moogle!
Member
Joined
Aug 28, 2008
Messages
1,036
Trophies
1
Age
39
Location
Seattle,WA
XP
1,606
Country
United States
I saw this on Emucr the other day and was waiting to see if any one posted it here on temp, I couldn't find any posts so here we are! this is a new snes emulator or at least the name seems new to me, its been updated once so far in the last day or two and its worth keeping and eye on! :P

Name: SneMuldsx


Description:
SneMuldsx is a SNES Emulator for Nintendo DS created by Archeide.


SneMuldsx 20120514 Changelog:

- added libfatx
- fixed extlink stuff. arm7 L+R+Start+Select shutdown seems not working...
- at least linkable against official libfat
 

DanTheManMS

aka Ricochet Otter
Member
Joined
Jun 2, 2007
Messages
4,453
Trophies
1
Age
34
Location
Georgia
XP
751
Country
United States
I see the topics were merged and the posts were added onto the end of this one.

The timestamp for the release that was posted to the News section is 20120514, aka May 14 2012, aka one month ago. In other words, this isn't news.

At the same time however, being able to compile such an old program with newer versions of libfat and other libraries is indeed admirable considering how much has changed within DevKitARM between the original post date of SNEmulDS and now.
 

Gryphon93

Well-Known Member
Member
Joined
Nov 30, 2008
Messages
145
Trophies
0
XP
252
Country
This emu seems to have gotten worse. now when i hide the menu i get a white screen instead of black which is irrating and games are slower.

There's a lot of work to be done before SnemulDSx is "stable" again, because of how outdated the code for SnemulDS is. There have been several new releases of DevkitARM and libnds, which means it's necessary to change a lot in the code to make it compatible with the newest version. Besides, archeide isn't developing (at least not actively) the emulator anymore and the new people working on it have to get familiar with the code. The work done thus far is great and we're slowly moving forward. I hope we will see a new and better release of SnemulDS someday.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
    Psionic Roshambo @ Psionic Roshambo: It's always worth a shot