Opa, temos mais um brasileiro aqui... hehe
Hope to see you around more often Hiroshi... Thank you FIX94
Hope to see you around more often Hiroshi... Thank you FIX94
Quite frankly, I don't think you're ever going to be satisfied with SNEmulDS if you're expecting the layering system to ever be close to perfect. BassAceGold pretty much spelled out why such a feat is difficult, if not impossible. Of course the graphics *could* be perfect if you're willing to play the game at 10% normal speed. The graphical inaccuracy is the price we must pay to get full speed." I think people can live with layering issues here and there "
I don't think so. The layering issues is, in my opinion, the worst problem in SNEmulDS. It's not nice having trouble to select a menu option because it is covered by the background or when you can see an enemy that is suposed to be hidden for example. Trying to set the priorities of backgrounds and sprites on the menu is not a trivial task and often useless as the priorities change as you play the game. Fixing games that doesn't work is very important, but fixing the ones that doesn't work properly is just as important.
But he was talking about how a software solution would be pretty much impossible on regular DS hardware. Why limit it to that, though? The 2004 DS hardware is quite outdated, and he mentioned that DSi may be able to handle it. Even though I don't have a DSi/3DS (though I'm thinking of getting one of them), I would love for this emulator to be DSi-only if it would make the graphics appear correctly.Quite frankly, I don't think you're ever going to be satisfied with SNEmulDS if you're expecting the layering system to ever be close to perfect. BassAceGold pretty much spelled out why such a feat is difficult, if not impossible. Of course the graphics *could* be perfect if you're willing to play the game at 10% normal speed. The graphical inaccuracy is the price we must pay to get full speed.
I'm not saying the layering can't be improved. Goodness knows that it's loads better than it was in the initial releases of SNEmulDS. But I think you expect perfection, and that's not a realistic expectation.
Chaos Rush, we don't have DSi access. Cyclo iEvolution was the only flash card that did, and it really was just scraping the tip of the iceberg. The Cyclo iEvolution never evolved, and was restricted anyways, from the word go. Only certain features of DSi mode were available for use, and quite frankly, homebrew was never really coded to utilize the Cyclo's abilities. Cyclo iEvolution=Fail (unfortunately)But he was talking about how a software solution would be pretty much impossible on regular DS hardware. Why limit it to that, though? The 2004 DS hardware is quite outdated, and he mentioned that DSi may be able to handle it. Even though I don't have a DSi/3DS (though I'm thinking of getting one of them), I would love for this emulator to be DSi-only if it would make the graphics appear correctly.
I apologize, I was not aware of that. I actually have no knowledge when it comes to coding DS homebrew, so I have completely no idea when it comes to DSi and its homebrew restrictions.Chaos Rush, we don't have DSi access. Cyclo iEvolution was the only flash card that did, and it really was just scraping the tip of the iceberg. The Cyclo iEvolution never evolved, and was restricted anyways, from the word go. Only certain features of DSi mode were available for use, and quite frankly, homebrew was never really coded to utilize the Cyclo's abilities. Cyclo iEvolution=Fail (unfortunately)But he was talking about how a software solution would be pretty much impossible on regular DS hardware. Why limit it to that, though? The 2004 DS hardware is quite outdated, and he mentioned that DSi may be able to handle it. Even though I don't have a DSi/3DS (though I'm thinking of getting one of them), I would love for this emulator to be DSi-only if it would make the graphics appear correctly.
Dan, that was a very honest post...BUT it's really not a great idea to ran on the parade, you know? Stay cool.....EDIT: I typed a reply, then realized that I don't know what I'm even really talking about anymore.
Suffice to say that the DSi isn't all that much of an upgrade from the DS, so you'd have to go to the 3DS before you could realistically emulate in software rendering mode. But all we have with 3DS-capable flash carts are the same old 2004-era DS hardware capabilities we've been using for 8 years. For more accurate pocket-sized SNES emulation, the PSP has had a very decent port of snes9x for at least 6 years, likely longer, and there's also the GP2X and Pandora and... well you get the point. It's great to have the capability on the DS, and I'm glad SNEmulDS is still being worked on, but if you were serious about having the emulation in your pocket, you would have bought another device for it sometime before now.