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Thanks for including all the css stuff
This seemed like a good idea at first...
All CSS stuff is included as always.
Thanks for including all the css stuff
This seemed like a good idea at first...
All CSS stuff is included as always.
Only using the replacement tool. Although I tried again later with the more tedious method in just Ohana 3ds, and got the same result.Were you only replacing textures using the BCH Texture Replacement tool or was it for a Created .mbn?
Need to know how to get textures for created *.mbn files.
What is this BCH replacement tool? Where can I find it?Only using the replacement tool. Although I tried again later with the more tedious method in just Ohana 3ds, and got the same result.
Ohana Rebirth, under the Tools menu.What is this BCH replacement tool? Where can I find it?
I mean how do you get the announcer to say Kamui and have the text in English?
I can tell you haven't by what you just said. In the japanese version the text is the japanese names (eg. Kamui) and the announcer also says Kamui instead of Corrin. In this video you can clearly hear the announcer say Kamui while the text is using english characters and not katakana. (at 2:06)I don't. That's the Japanese version of the game.
All the characters in the 3DS version use their Japanese names with English letters on the character select. Wii U is in katakana.
On the victory screen, it's always English letters.
I have never hacked Smash 4 in any way. Ever.
Find the announcer's voice files for Corrin from the Japanese version of the game and place them in the correct location for them to be loaded over the english ones in SaltySD.I mean how do you get the announcer to say Kamui and have the text in English?
What do you mean by created models? Are you talking your own models from scratch?We still need a way to give textures to created models -_-
What do you mean by created models? Are you talking your own models from scratch?
why do people say english characters instead of alphabet? It's not like katakana that are used only in japanese so they are "japanese characters" or that it was created with the english language ...hmmcan tell you haven't by what you just said. In the japanese version the text is the japanese names (eg. Kamui) and the announcer also says Kamui instead of Corrin. In this video you can clearly hear the announcer say Kamui while the text is using english characters and not katakana. (at 2:06)
You've got one in game without it crashing?I mean by way of the Sm4sh Model Creator tool in Ohana3ds Rebirth.
Amazing, I might tru to put his head as a sprite on Ness's Shirt later. Why Ness you may ask? There's a theory that Sans is Ness.
This one was surprisingly easy.
CSS included.
HOLY SHIT THAT LOOKS AMAZING! Try doing Pichu next
This one was surprisingly easy.
CSS included.
Is almost finished If you want to try it I can give you the files, the assist trophies and pokemon don't change voices ( I don't know why), and it crashes on classic mode. For better results use a cartridgeHey I was a time out, how is the undub progress? xD
Yes, the game show romanized names for every character, like Koopa, Purin, Kamui etc , the way you read it here xD
Only think I remember is Lucina that is written "Lucina" but the narrator says "Rukina" õ3o
Other thing is that some characters speech on the victory part, different from braw now they made lips sinc of them , so Pit and Ike (the ones I remeber) will have bad sinc if we just replace the audio
why do people say english characters instead of alphabet? It's not like katakana that are used only in japanese so they are "japanese characters" or that it was created with the english language ...hmm
Sorry this offtopic, but this annoy me a bit xD
holy shit that model swapOkay, I got a little carried away with the screenshots, but I managed to get bowser Jr's model over Kirby's...?
KOOPY JR!
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Koopy Says Hi!
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Although Copying Bowser Jr and using his cannonball Looks a little odd...
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(Left is Kirby)
Honestly, I did not see this working