Wait a second, I don't like that post, I resent it!
But yeah, the tales battle system is super complex to me. At least the one I played was... it was like, hold down to charge this one meter, hold up to charge a different meter, and your attack and defense change based on how much the meter is charged, and your moves change based on this cube that you spin around, and you can get even more moves by leveling up different skills and connecting cubes together. And then like, when the battle ends there are 20 different stats based on your battle performance, and there are freakin' DECIMALS. Like, "oh, your passive-aggressiveness was 0.514, you get a C+ for effort". More complex than I am used to!