Okay thanks. If i edit the main.c to background_gif.h instead of background_bmp.h can it display gif images?Dont Need its allready in the sdl package include.
but for upcomming updates you can put it into sdl/external/libctru
gif are supported but not animated gifs.
@garrlker i Thing if you remove the SDL_Quit it will go back. i cant say how it work on an 3DS sorry...
Will it ever support animated gifs?gif are supported but not animated gifs.
@garrlker i Thing if you remove the SDL_Quit it will go back. i cant say how it work on an 3DS sorry...
Nice! Also, the sprite was flickering or having some weird defect if it was on the left side of the screen(the effect got worse as it got farther left). And the system force restarted when I exited.
My name is cock sucking n**** n****
EDIT: that was my sister she stole my laptop and did that.
But ok. Where do I put ctrulib-master?
Hey, this looks awesome. I've used a little bit of SDL on PC and would love to be able to use it on 3DS.
Unfortunately I'm having trouble compiling it. I'm a noob at this but I did manage to compile the CTRULIB examples so I think I've got everything installed correctly.
I've attached an image which shows my setup and the errors I'm getting. Any help would be greatly appreciated. IDK if there's a step I missesd maybe. This image shows everything I did.
It looks like the project setup isn't compatible with the latest DevkitPro - I'm in the process of fixing up all the makefiles so it'll compile again - I'll stick it all on github when I'm done
You j-just bumped this thread!!! GET OFF THIS THREAD ITS DEAD!!!How do I change the mouse mapping to work with the 3DS? I want to port ScummVM.[/Q
You j-just bumped this thread!!! GET OFF THIS THREAD ITS DEAD!!!
I wouldnt say that this thread should be dead. Xerpi updated his SDL for 3DS 3 Days ago. Still alive, too me
https://github.com/xerpi/SDL-3DS