@zerofalcon you forgot Nestopia with VC pallete, i'm pretty sure many people will like it
Yes i'm in the process of recompile latest commit version and proceed to build for 1.0.2 and 1.3.0 frontend.
@zerofalcon just found something funny. Game & Watch using 1.0.2 frontend, the Mario Bros. game works, and using the 1.2.2. it crashed.
That's weird, are you using the most recent G&W 1.3.0?
it is possible a psx core ?
In fact there is a psx core, but it's pretty slow, I'm sure I still have the binary, I'll upload it if you want to try.
@zerofalcon could recompile 1.3 to enable UStealth?
Replacing by this libfat library
http://www.mediafire.com/?9d1ffxo16kc1gmq
UStealth hides HDD from Wii U OS to avoid getting the format messages upon boot.
More info:
http://gbatemp.net/threads/ustealth-wii-u-format-disk-nag-workaround.352786/page-12#post-4988611
I know it's big stretch, I've tried contact devs by RA forums, and github, but without luck.
I'll take a look a it, if it's done by only replacing the libfat.a file it'll be nice to have it.
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@zerofalcon mate, i have two final requests (i promise ): 1.0.2 frontent versions of the Nestopia core with VC palette (reposted in the post above) and the @templar701 's MAME 2003 core (linked in this post)
I have a ready to build nestopia core up to date with the virtual console mod palette, regarding the Templar701 build I hope he can share his mame078_libretro_wii.a to recompile it for 1.0.2, Oh I see he added his tiny.mak file.